/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qparametermapping.h" #include QT_BEGIN_NAMESPACE namespace Qt3D { /*! \class Qt3D::QParameterMappingPrivate \internal */ QParameterMappingPrivate::QParameterMappingPrivate() : QNodePrivate() , m_bindingType(QParameterMapping::Uniform) { } /*! \class QParameterMapping \inmodule Qt3DRender \since 5.5 \brief The QParameterMapping class provides ... */ /*! \qmltype ParameterMapping \instantiates Qt3D::QParameterMapping \inherits Node \inqmlmodule Qt3D.Renderer \since 5.5 \brief For ... */ /*! \fn void Qt3D::QParameterMapping::copy(const QNode *ref) Copies the \a ref instance into this one. */ void QParameterMapping::copy(const QNode *ref) { QNode::copy(ref); const QParameterMapping *mapper = static_cast(ref); d_func()->m_parameterName = mapper->d_func()->m_parameterName; d_func()->m_shaderVariableName = mapper->d_func()->m_shaderVariableName; d_func()->m_bindingType = mapper->d_func()->m_bindingType; } /*! \fn Qt3D::QParameterMapping::QParameterMapping(QNode *parent) Constructs a new QParameterMapping with the specified \a parent. */ QParameterMapping::QParameterMapping(QNode *parent) : QNode(*new QParameterMappingPrivate, parent) { } /*! \enum Qt3D::QParameterMapping::Binding \value Uniform \value Attribute \value StandardUniform \value FragmentOutput */ /*! \internal */ QParameterMapping::QParameterMapping(QParameterMappingPrivate &dd, QNode *parent) : QNode(dd, parent) { } /*! This constructor takes a \a parameterName, a \a shaderParameterName, a \a bindingType, and a \a parent. */ QParameterMapping::QParameterMapping(const QString ¶meterName, const QString &shaderParameterName, QParameterMapping::Binding bindingType, QNode *parent) : QNode(*new QParameterMappingPrivate, parent) { Q_D(QParameterMapping); d->m_parameterName = parameterName; d->m_shaderVariableName = shaderParameterName; d->m_bindingType = bindingType; } /*! \property Qt3D::QParameterMapping::parameterName */ /*! \qmlproperty string Qt3D.Renderer::ParameterMapping::parameterName */ void QParameterMapping::setParameterName(const QString &name) { Q_D(QParameterMapping); if (d->m_parameterName != name) { d->m_parameterName = name; emit parameterNameChanged(); } } /*! \property Qt3D::QParameterMapping::shaderVariableName */ /*! \qmlproperty string Qt3D.Renderer::ParameterMapping::shaderVariableName */ void QParameterMapping::setShaderVariableName(const QString &name) { Q_D(QParameterMapping); if (d->m_shaderVariableName != name) { d->m_shaderVariableName = name; emit shaderVariableNameChanged(); } } /*! \property Qt3D::QParameterMapping::bindingType */ /*! \qmlproperty BindingType Qt3D.Renderer::ParameterMapping::bindingType \value Uniform \value Attribute \value StandardUniform \value FragmentOutput */ void QParameterMapping::setBindingType(QParameterMapping::Binding type) { Q_D(QParameterMapping); if (d->m_bindingType != type) { d->m_bindingType = type; emit bindingTypeChanged(); } } QString QParameterMapping::parameterName() const { Q_D(const QParameterMapping); return d->m_parameterName; } QString QParameterMapping::shaderVariableName() const { Q_D(const QParameterMapping); return d->m_shaderVariableName; } QParameterMapping::Binding QParameterMapping::bindingType() const { Q_D(const QParameterMapping); return d->m_bindingType; } } // Qt3D QT_END_NAMESPACE