/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qpointlight.h" #include "qpointlight_p.h" QT_BEGIN_NAMESPACE namespace Qt3D { /* Expected Shader struct \code struct PointLight { vec3 position; vec4 color; float intensity; }; uniform PointLight pointLights[10]; \endcode */ /*! \class Qt3D::QPointLightPrivate \internal */ QPointLightPrivate::QPointLightPrivate() : QAbstractLightPrivate() { } /*! \class QPointLight \inmodule Qt3DRender \since 5.5 */ /*! \qmltype PointLight \instantiates Qt3D::QPointLight \inherits AbstractLight \inqmlmodule Qt3D.Render \since 5.5 \brief For OpenGL ... */ /*! \fn Qt3D::QPointLight::QPointLight(QNode *parent) Constructs a new QPointLight with the specified \a parent. */ QPointLight::QPointLight(QNode *parent) : QAbstractLight(*new QPointLightPrivate, parent) { } /*! \internal */ QPointLight::QPointLight(QPointLightPrivate &dd, QNode *parent) : QAbstractLight(dd, parent) { } } // Qt3D QT_END_NAMESPACE