/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qpolygonoffset.h" #include QT_BEGIN_NAMESPACE namespace Qt3D { class QPolygonOffsetPrivate : public QRenderStatePrivate { public: QPolygonOffsetPrivate() : QRenderStatePrivate(QRenderState::PolygonOffset) , m_factor(0) , m_units(0) { } float m_factor; float m_units; Q_DECLARE_PUBLIC(QPolygonOffset) }; QPolygonOffset::QPolygonOffset(QNode *parent) : QRenderState(*new QPolygonOffsetPrivate, parent) { } float QPolygonOffset::factor() const { Q_D(const QPolygonOffset); return d->m_factor; } void QPolygonOffset::setFactor(float factor) { Q_D(QPolygonOffset); if (d->m_factor != factor) { d->m_factor = factor; emit factorChanged(d->m_factor); } } float QPolygonOffset::units() const { Q_D(const QPolygonOffset); return d->m_units; } void QPolygonOffset::setUnits(float units) { Q_D(QPolygonOffset); if (d->m_units != units) { d->m_units = units; emit unitsChanged(d->m_units); } } void QPolygonOffset::copy(const QNode *ref) { QRenderState::copy(ref); const QPolygonOffset *refState = static_cast(ref); d_func()->m_factor = refState->d_func()->m_factor; d_func()->m_units = refState->d_func()->m_units; } } // Qt3D QT_END_NAMESPACE