/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DRENDER_QRENDERASPECT_P_H #define QT3DRENDER_QRENDERASPECT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QSurface; class QScreen; namespace Qt3DRender { class QSceneImporter; namespace Render { class AbstractRenderer; class NodeManagers; class QRenderPlugin; } namespace Render { class OffscreenSurfaceHelper; class PickEventFilter; using SynchronizerJobPtr = GenericLambdaJobPtr>; class UpdateLevelOfDetailJob; typedef QSharedPointer UpdateLevelOfDetailJobPtr; } class Q_3DRENDERSHARED_PRIVATE_EXPORT QRenderAspectPrivate : public Qt3DCore::QAbstractAspectPrivate { public: QRenderAspectPrivate(QRenderAspect::RenderType type); ~QRenderAspectPrivate(); Q_DECLARE_PUBLIC(QRenderAspect) static QRenderAspectPrivate* findPrivate(Qt3DCore::QAspectEngine *engine); static QRenderAspectPrivate *get(QRenderAspect *q); void syncDirtyFrontEndNode(Qt3DCore::QNode *node, Qt3DCore::QBackendNode *backend, bool firstTime) const override; void jobsDone() override; void frameDone() override; void createNodeManagers(); void onEngineStartup(); void registerBackendTypes(); void unregisterBackendTypes(); void loadSceneParsers(); void loadRenderPlugin(const QString &pluginName); void renderInitialize(QOpenGLContext *context); void renderSynchronous(bool swapBuffers = true); void renderShutdown(); void registerBackendType(const QMetaObject &, const Qt3DCore::QBackendNodeMapperPtr &functor); QVector createGeometryRendererJobs() const; QVector createPreRendererJobs() const; QVector createRenderBufferJobs() const; Render::AbstractRenderer *loadRendererPlugin(); Render::NodeManagers *m_nodeManagers; Render::AbstractRenderer *m_renderer; bool m_initialized; bool m_renderAfterJobs; QList m_sceneImporter; QVector m_loadedPlugins; QVector m_renderPlugins; QRenderAspect::RenderType m_renderType; Render::OffscreenSurfaceHelper *m_offscreenHelper; QScreen *m_screen = nullptr; Render::UpdateTreeEnabledJobPtr m_updateTreeEnabledJob; Render::UpdateWorldTransformJobPtr m_worldTransformJob; Render::ExpandBoundingVolumeJobPtr m_expandBoundingVolumeJob; Render::CalculateBoundingVolumeJobPtr m_calculateBoundingVolumeJob; Render::UpdateWorldBoundingVolumeJobPtr m_updateWorldBoundingVolumeJob; Render::UpdateSkinningPaletteJobPtr m_updateSkinningPaletteJob; Render::UpdateLevelOfDetailJobPtr m_updateLevelOfDetailJob; Render::UpdateEntityLayersJobPtr m_updateEntityLayersJob; Render::SynchronizerJobPtr m_syncLoadingJobs; Render::PickBoundingVolumeJobPtr m_pickBoundingVolumeJob; Render::RayCastingJobPtr m_rayCastingJob; QScopedPointer m_pickEventFilter; static QMutex m_pluginLock; static QVector m_pluginConfig; static QVector m_instances; static void configurePlugin(const QString &plugin); }; } QT_END_NAMESPACE #endif // QT3DRENDER_QRENDERASPECT_P_H