/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsceneloader.h" #include "qabstractsceneloader_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { QSceneLoader::QSceneLoader(QNode *parent) : Render::QAbstractSceneLoader(parent) { } // Called in main thread void QSceneLoader::sceneChangeEvent(const QSceneChangePtr &change) { Render::QAbstractSceneLoaderPrivate *d = static_cast(QNodePrivate::get(this)); QScenePropertyChangePtr e = qSharedPointerCast(change); if (e->type() == NodeUpdated) { if (e->propertyName() == QByteArrayLiteral("scene")) { QEntity *scene = e->value().value(); // TO DO: We should send a QNodePtr so that it is release automatically if (scene != Q_NULLPTR && d->m_scene != Q_NULLPTR) { QList entities = d->m_scene->entitiesForComponent(d->m_id); if (entities.size() > 1) // TO DO: QComponent shareable property qCWarning(Render::Frontend) << "It is strongly discouraged to share SceneLoader component between entities"; Q_FOREACH (const QNodeId &id, entities) { QEntity *parentEntity = qobject_cast(d->m_scene->lookupNode(id)); if (parentEntity != Q_NULLPTR) { QEntity *cloneScene = qobject_cast(QNode::clone(scene)); QNodePrivate::get(parentEntity)->insertTree(cloneScene); } } } } else if (e->propertyName() == QByteArrayLiteral("status")) { QAbstractSceneLoader::setStatus(static_cast(e->value().toInt())); } } } } // Qt3D QT_END_NAMESPACE