/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qscissortest.h" #include "qrenderstate_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3D { class QScissorTestPrivate : public QRenderStatePrivate { public: QScissorTestPrivate() : QRenderStatePrivate(QRenderState::ScissorTest) , m_left(0) , m_bottom(0) , m_width(0) , m_height(0) { } Q_DECLARE_PUBLIC(QScissorTest) int m_left; int m_bottom; int m_width; int m_height; }; QScissorTest::QScissorTest(QNode *parent) : QRenderState(*new QScissorTestPrivate, parent) { } void QScissorTest::copy(const QNode *ref) { QRenderState::copy(ref); const QScissorTest *refState = static_cast(ref); d_func()->m_left = refState->d_func()->m_left; d_func()->m_bottom = refState->d_func()->m_bottom; d_func()->m_width = refState->d_func()->m_width; d_func()->m_height = refState->d_func()->m_height; } int QScissorTest::left() const { Q_D(const QScissorTest); return d->m_left; } void QScissorTest::setLeft(int left) { Q_D(QScissorTest); if (d->m_left != left) { d->m_left = left; emit leftChanged(); } } int QScissorTest::bottom() const { Q_D(const QScissorTest); return d->m_bottom; } void QScissorTest::setBottom(int bottom) { Q_D(QScissorTest); if (d->m_bottom != bottom) { d->m_bottom = bottom; emit bottomChanged(); } } int QScissorTest::width() const { Q_D(const QScissorTest); return d->m_width; } void QScissorTest::setWidth(int width) { Q_D(QScissorTest); if (d->m_width != width) { d->m_width = width; emit widthChanged(); } } int QScissorTest::height() const { Q_D(const QScissorTest); return d->m_height; } void QScissorTest::setHeight(int height) { Q_D(QScissorTest); if (d->m_height != height) { d->m_height = height; emit heightChanged(); } } } // Qt3D QT_END_NAMESPACE