/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_QSHADERDATA_P_H #define QT3D_QSHADERDATA_P_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { namespace { const int qListShaderDataTypeId = qMetaTypeId >(); const int qShaderDataTypeId = qMetaTypeId(); } class QShaderDataPropertyReader: public PropertyReaderInterface { QVariant readProperty(const QVariant &v) Q_DECL_OVERRIDE { QShaderData *shaderData = Q_NULLPTR; if (v.userType() == qShaderDataTypeId && (shaderData = v.value()) != Q_NULLPTR) { return QVariant::fromValue(shaderData->id()); } else if (v.userType() == qListShaderDataTypeId) { QVariantList vlist; Q_FOREACH (QShaderData *data, v.value >()) { if (data) vlist.append(QVariant::fromValue(data->id())); } return vlist; } return v; } }; class QT3DRENDERERSHARED_PRIVATE_EXPORT QShaderDataPrivate : public QComponentPrivate { public: QShaderDataPrivate(); QShaderDataPrivate(PropertyReaderInterfacePtr reader); PropertyReaderInterfacePtr m_propertyReader; Q_DECLARE_PUBLIC(QShaderData) }; } // Qt3D QT_END_NAMESPACE #endif // QT3D_QSHADERDATA_P_H