/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qwindow.h" #include "qwindow_p.h" #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { QWindowPrivate::QWindowPrivate() : ::QWindowPrivate() , m_root(new QEntity()) , m_userRoot(Q_NULLPTR) , m_defaultCamera(new QCamera()) , m_frameGraph(Q_NULLPTR) , m_engine(new QAspectEngine()) , m_renderAspect(new QRenderAspect()) { m_engine->registerAspect(m_renderAspect); // TO DO: Find a nice way to set the camera on the controller which is in // the input aspect } QWindow::QWindow(::QWindow *parent) : ::QWindow(*new QWindowPrivate(), parent) { setSurfaceType(QSurface::OpenGLSurface); resize(1024, 768); QSurfaceFormat format; if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) { format.setVersion(4, 3); format.setProfile(QSurfaceFormat::CoreProfile); } format.setDepthBufferSize(24); format.setSamples(4); format.setStencilBufferSize(8); setFormat(format); create(); } QWindow::QWindow(QWindowPrivate &dd, ::QWindow *parent) : ::QWindow(dd, parent) { setSurfaceType(QSurface::OpenGLSurface); resize(1024, 768); QSurfaceFormat format; if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) { format.setVersion(4, 3); format.setProfile(QSurfaceFormat::CoreProfile); } format.setDepthBufferSize(24); format.setSamples(4); format.setStencilBufferSize(8); setFormat(format); create(); } void QWindow::resizeEvent(QResizeEvent *) { Q_D(QWindow); d->m_defaultCamera->setAspectRatio(float(width()) / float(height())); } QWindow::~QWindow() { } void QWindow::setFrameGraph(QFrameGraph *frameGraph) { Q_ASSERT(!isVisible()); Q_D(QWindow); d->m_frameGraph = frameGraph; } QFrameGraph *QWindow::frameGraph() const { Q_D(const QWindow); return d->m_frameGraph; } Qt3DCore::QCamera *QWindow::defaultCamera() { Q_D(const QWindow); return d->m_defaultCamera; } void QWindow::registerAspect(Qt3DCore::QAbstractAspect *aspect) { Q_ASSERT(!isVisible()); Q_D(QWindow); d->m_engine->registerAspect(aspect); } void QWindow::registerAspect(const QString &name) { Q_ASSERT(!isVisible()); Q_D(QWindow); d->m_engine->registerAspect(name); } void QWindow::setRootEntity(Qt3DCore::QEntity *root) { Q_ASSERT(!isVisible()); Q_D(QWindow); d->m_userRoot = root; } void QWindow::show() { Q_D(QWindow); if (d->m_userRoot != Q_NULLPTR) d->m_userRoot->setParent(d->m_root); if (d->m_frameGraph == Q_NULLPTR) { d->m_frameGraph = new QFrameGraph(); QForwardRenderer *forwardRenderer = new QForwardRenderer(); forwardRenderer->setCamera(d->m_defaultCamera); d->m_frameGraph->setActiveFrameGraph(forwardRenderer); } QVariantMap data; data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast(this))); data.insert(QStringLiteral("eventSource"), QVariant::fromValue(this)); d->m_engine->setData(data); d->m_root->addComponent(d->m_frameGraph); d->m_engine->setRootEntity(d->m_root); ::QWindow::show(); } } // namespace Qt3DRender QT_END_NAMESPACE