/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef SPHERE_H #define SPHERE_H #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QT3DRENDERSHARED_EXPORT Sphere : public Qt3DCore::QBoundingSphere { public: inline Sphere(const Qt3DCore::QNodeId &i = Qt3DCore::QNodeId()) : m_center() , m_radius(0.0f) , m_id(i) {} inline Sphere(const QVector3D &c, float r, const Qt3DCore::QNodeId &i = Qt3DCore::QNodeId()) : m_center(c) , m_radius(r) , m_id(i) {} void setCenter(const QVector3D &c); QVector3D center() const; inline bool isNull() { return m_center == QVector3D() && m_radius == 0.0f; } void setRadius(float r); float radius() const; void clear(); void initializeFromPoints(const QVector &points); void expandToContain(const QVector3D &point); inline void expandToContain(const QVector &points) { Q_FOREACH (const QVector3D &p, points) expandToContain(p); } void expandToContain(const Sphere &sphere); Sphere transformed(const QMatrix4x4 &mat); inline Sphere &transform(const QMatrix4x4 &mat) { *this = transformed(mat); return *this; } Qt3DCore::QNodeId id() const Q_DECL_FINAL; bool intersects(const Qt3DCore::QRay3D &ray, QVector3D *q) const Q_DECL_FINAL; Type type() const Q_DECL_FINAL; static Sphere fromPoints(const QVector &points); private: QVector3D m_center; float m_radius; Qt3DCore::QNodeId m_id; static const float ms_epsilon; }; inline void Sphere::setCenter(const QVector3D &c) { m_center = c; } inline QVector3D Sphere::center() const { return m_center; } inline void Sphere::setRadius(float r) { m_radius = r; } inline float Sphere::radius() const { return m_radius; } inline void Sphere::clear() { m_center = QVector3D(); m_radius = 0.0f; } inline bool intersects(const Sphere &a, const Sphere &b) { // Calculate squared distance between sphere centers const QVector3D d = a.center() - b.center(); const float distSq = QVector3D::dotProduct(d, d); // Spheres intersect if squared distance is less than squared // sum of radii const float sumRadii = a.radius() + b.radius(); return distSq <= sumRadii * sumRadii; } } QT_END_NAMESPACE Q_DECLARE_METATYPE(Qt3DRender::Sphere) #endif // SPHERE_H