// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "armature_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { using namespace Qt3DCore; Armature::Armature() : BackendNode(Qt3DCore::QBackendNode::ReadOnly) { } void Armature::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) { BackendNode::syncFromFrontEnd(frontEnd, firstTime); const QArmature *node = qobject_cast(frontEnd); if (!node) return; m_skeletonId = node->skeleton() ? node->skeleton()->id() : QNodeId{}; } void Armature::cleanup() { m_skeletonId = Qt3DCore::QNodeId(); setEnabled(false); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE