/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "attribute_p.h" #include #include QT_BEGIN_NAMESPACE using namespace Qt3D; namespace Qt3DRender { namespace Render { Attribute::Attribute() : QBackendNode(ReadOnly) , m_dataType(Qt3D::QAbstractAttribute::Float) , m_dataSize(1) , m_count(0) , m_byteStride(0) , m_byteOffset(0) , m_divisor(0) , m_attributeType(Qt3D::QAbstractAttribute::VertexAttribute) , m_attributeDirty(false) { } Attribute::~Attribute() { } void Attribute::cleanup() { m_dataType = Qt3D::QAbstractAttribute::Float; m_dataSize = 1; m_count = 0; m_byteStride = 0; m_byteOffset = 0; m_divisor = 0; m_attributeType = Qt3D::QAbstractAttribute::VertexAttribute; m_bufferId = Qt3D::QNodeId(); m_name.clear(); m_attributeDirty = false; } void Attribute::updateFromPeer(Qt3D::QNode *peer) { QAttribute *attribute = static_cast(peer); if (attribute) { m_dataType = attribute->dataType(); m_dataSize = attribute->dataSize(); m_count = attribute->count(); m_byteOffset = attribute->byteOffset(); m_byteStride = attribute->byteStride(); m_divisor = attribute->divisor(); m_attributeType = attribute->attributeType(); m_name = attribute->name(); if (attribute->buffer()) m_bufferId = attribute->buffer()->id(); m_attributeDirty = true; } } void Attribute::sceneChangeEvent(const Qt3D::QSceneChangePtr &e) { QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); QByteArray propertyName = propertyChange->propertyName(); switch (e->type()) { case NodeUpdated: { if (propertyName == QByteArrayLiteral("name")) { m_name = propertyChange->value().value(); m_attributeDirty = true; } else if (propertyName == QByteArrayLiteral("dataType")) { m_dataType = static_cast(propertyChange->value().value()); m_attributeDirty = true; } else if (propertyName == QByteArrayLiteral("dataSize")) { m_dataSize = propertyChange->value().value(); m_attributeDirty = true; } else if (propertyName == QByteArrayLiteral("count")) { m_count = propertyChange->value().value(); m_attributeDirty = true; } else if (propertyName == QByteArrayLiteral("byteStride")) { m_byteStride = propertyChange->value().value(); m_attributeDirty = true; } else if (propertyName == QByteArrayLiteral("byteOffset")) { m_byteOffset = propertyChange->value().value(); m_attributeDirty = true; } else if (propertyName == QByteArrayLiteral("divisor")) { m_divisor = propertyChange->value().value(); m_attributeDirty = true; } else if (propertyName == QByteArrayLiteral("attributeType")) { m_attributeType = static_cast(propertyChange->value().value()); m_attributeDirty = true; } break; } case NodeAdded: { if (propertyName == QByteArrayLiteral("buffer")) { m_bufferId = propertyChange->value().value(); m_attributeDirty = true; } break; } case NodeRemoved: { if (propertyName == QByteArrayLiteral("buffer")) { m_bufferId = QNodeId(); m_attributeDirty = true; } break; } default: break; } } void Attribute::unsetDirty() { m_attributeDirty = false; } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE