/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "attribute_p.h" #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { Attribute::Attribute() : BackendNode(ReadOnly) , m_nameId(0) , m_vertexBaseType(QAttribute::Float) , m_vertexSize(1) , m_count(0) , m_byteStride(0) , m_byteOffset(0) , m_divisor(0) , m_attributeType(QAttribute::VertexAttribute) , m_attributeDirty(false) { } Attribute::~Attribute() { } void Attribute::cleanup() { m_vertexBaseType = QAttribute::Float; m_vertexSize = 1; m_count = 0; m_byteStride = 0; m_byteOffset = 0; m_divisor = 0; m_attributeType = QAttribute::VertexAttribute; m_bufferId = Qt3DCore::QNodeId(); m_name.clear(); m_attributeDirty = false; m_nameId = 0; } void Attribute::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) { BackendNode::syncFromFrontEnd(frontEnd, firstTime); const QAttribute *node = qobject_cast(frontEnd); if (!node) return; m_attributeDirty = firstTime; if (m_name != node->name()) { m_name = node->name(); m_nameId = StringToInt::lookupId(m_name); m_attributeDirty = true; } if (m_vertexBaseType != node->vertexBaseType()) { m_vertexBaseType = node->vertexBaseType(); m_attributeDirty = true; } if (m_vertexSize != node->vertexSize()) { m_vertexSize = node->vertexSize(); m_attributeDirty = true; } if (m_count != node->count()) { m_count = node->count(); m_attributeDirty = true; } if (m_byteStride != node->byteStride()) { m_byteStride = node->byteStride(); m_attributeDirty = true; } if (m_byteOffset != node->byteOffset()) { m_byteOffset = node->byteOffset(); m_attributeDirty = true; } if (m_divisor != node->divisor()) { m_divisor = node->divisor(); m_attributeDirty = true; } if (m_attributeType != node->attributeType()) { m_attributeType = node->attributeType(); m_attributeDirty = true; } const auto bufferId = node->buffer() ? node->buffer()->id() : QNodeId{}; if (bufferId != m_bufferId) { m_bufferId = bufferId; m_attributeDirty = true; } markDirty(AbstractRenderer::AllDirty); } void Attribute::unsetDirty() { m_attributeDirty = false; } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE