/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_RENDERATTRIBUTE_H #define QT3DRENDER_RENDER_RENDERATTRIBUTE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class Q_AUTOTEST_EXPORT Attribute : public Qt3DCore::QBackendNode { public: Attribute(); ~Attribute(); void cleanup(); void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE; void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE; inline Qt3DCore::QNodeId bufferId() const { return m_bufferId; } inline QString name() const { return m_name; } inline Qt3DCore::QAbstractAttribute::DataType dataType() const { return m_dataType; } inline uint dataSize() const { return m_dataSize; } inline uint count() const { return m_count; } inline uint byteStride() const { return m_byteStride; } inline uint byteOffset() const { return m_byteOffset; } inline uint divisor() const { return m_divisor; } inline Qt3DCore::QAbstractAttribute::AttributeType attributeType() const { return m_attributeType; } inline bool isDirty() const { return m_attributeDirty; } void unsetDirty(); private: Qt3DCore::QNodeId m_bufferId; QString m_name; Qt3DCore::QAbstractAttribute::DataType m_dataType; uint m_dataSize; uint m_count; uint m_byteStride; uint m_byteOffset; uint m_divisor; Qt3DCore::QAbstractAttribute::AttributeType m_attributeType; bool m_attributeDirty; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_RENDERATTRIBUTE_H