/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "buffer_p.h" #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { Buffer::Buffer() : QBackendNode(QBackendNode::ReadWrite) , m_type(QBuffer::VertexBuffer) , m_usage(QBuffer::StaticDraw) , m_bufferDirty(false) , m_sync(false) , m_manager(Q_NULLPTR) { // Maybe it could become read write if we want to inform // the frontend QBuffer node of any backend issue } Buffer::~Buffer() { } void Buffer::cleanup() { m_type = QBuffer::VertexBuffer; m_usage = QBuffer::StaticDraw; m_data.clear(); m_functor.reset(); m_bufferDirty = false; m_sync = false; } void Buffer::setManager(BufferManager *manager) { m_manager = manager; } void Buffer::executeFunctor() { Q_ASSERT(m_functor); m_data = (*m_functor)(); if (m_sync) { // Send data back to the frontend QBackendScenePropertyChangePtr e(new QBackendScenePropertyChange(NodeUpdated, peerUuid())); e->setPropertyName("data"); e->setTargetNode(peerUuid()); e->setValue(QVariant::fromValue(m_data)); notifyObservers(e); } } void Buffer::updateFromPeer(Qt3DCore::QNode *peer) { QBuffer *buffer = static_cast(peer); if (buffer != Q_NULLPTR) { m_type = buffer->type(); m_usage = buffer->usage(); m_data = buffer->data(); m_functor = buffer->bufferFunctor(); // Add to dirty list in the manager if (m_functor && m_manager != Q_NULLPTR) m_manager->addDirtyBuffer(peerUuid()); m_bufferDirty = true; m_sync = buffer->isSync(); } } void Buffer::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { if (e->type() == NodeUpdated) { QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); QByteArray propertyName = propertyChange->propertyName(); if (propertyName == QByteArrayLiteral("data")) { QByteArray newData = propertyChange->value().value(); m_bufferDirty |= m_data != newData; m_data = newData; } else if (propertyName == QByteArrayLiteral("type")) { m_type = static_cast(propertyChange->value().value()); m_bufferDirty = true; } else if (propertyName == QByteArrayLiteral("usage")) { m_usage = static_cast(propertyChange->value().value()); m_bufferDirty = true; } else if (propertyName == QByteArrayLiteral("bufferFunctor")) { QBufferFunctorPtr newFunctor = propertyChange->value().value(); m_bufferDirty |= !(newFunctor && m_functor && *newFunctor == *m_functor); m_functor = newFunctor; if (m_functor && m_manager != Q_NULLPTR) m_manager->addDirtyBuffer(peerUuid()); } else if (propertyName == QByteArrayLiteral("sync")) { m_sync = propertyChange->value().toBool(); } } } void Buffer::unsetDirty() { m_bufferDirty = false; } BufferFunctor::BufferFunctor(BufferManager *manager) : m_manager(manager) { } Qt3DCore::QBackendNode *BufferFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const { Buffer *buffer = m_manager->getOrCreateResource(frontend->id()); buffer->setFactory(factory); buffer->setManager(m_manager); buffer->setPeer(frontend); return buffer; } Qt3DCore::QBackendNode *BufferFunctor::get(const Qt3DCore::QNodeId &id) const { return m_manager->lookupResource(id); } void BufferFunctor::destroy(const Qt3DCore::QNodeId &id) const { return m_manager->releaseResource(id); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE