/**************************************************************************** ** ** Copyright (C) 2015 Paul Lemire ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_BUFFERMANAGER_H #define QT3DRENDER_RENDER_BUFFERMANAGER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class Q_3DRENDERSHARED_PRIVATE_EXPORT BufferManager : public Qt3DCore::QResourceManager< Buffer, Qt3DCore::QNodeId, Qt3DCore::ObjectLevelLockingPolicy> { public: BufferManager(); ~BufferManager(); // Aspect Thread void addDirtyBuffer(Qt3DCore::QNodeId bufferId); QVector takeDirtyBuffers(); // Aspect Thread void addBufferReference(Qt3DCore::QNodeId bufferId); void removeBufferReference(Qt3DCore::QNodeId bufferId); // Render Thread (no concurrent access) QVector takeBuffersToRelease(); private: QVector m_dirtyBuffers; QHash m_bufferReferences; QMutex m_mutex; }; } // namespace Render } // namespace Qt3DRender Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Buffer, Q_REQUIRES_CLEANUP) QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_BUFFERMANAGER_H