/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "geometry_p.h" #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { Geometry::Geometry() : QBackendNode(ReadOnly) , m_verticesPerPatch(0) , m_geometryDirty(false) { } Geometry::~Geometry() { } void Geometry::cleanup() { m_verticesPerPatch = 0; m_attributes.clear(); m_geometryDirty = false; } void Geometry::updateFromPeer(Qt3DCore::QNode *peer) { QGeometry *geometry = static_cast(peer); if (geometry != Q_NULLPTR) { m_attributes.reserve(geometry->attributes().size()); Q_FOREACH (QAbstractAttribute *attribute, geometry->attributes()) m_attributes.push_back(attribute->id()); m_verticesPerPatch = geometry->verticesPerPatch(); m_geometryDirty = true; } } void Geometry::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); QByteArray propertyName = propertyChange->propertyName(); switch (e->type()) { case NodeAdded: { if (propertyName == QByteArrayLiteral("attribute")) { m_attributes.push_back(propertyChange->value().value()); m_geometryDirty = true; } break; } case NodeRemoved: { if (propertyName == QByteArrayLiteral("attribute")) { m_attributes.removeOne(propertyChange->value().value()); m_geometryDirty = true; } break; } case NodeUpdated: if (propertyName == QByteArrayLiteral("verticesPerPatch")) { m_verticesPerPatch = propertyChange->value().value(); break; // Note: doesn't set dirtyness as this parameter changing doesn't need // a new VAO update. } default: break; } } void Geometry::unsetDirty() { m_geometryDirty = false; } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE