/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_JOINT_H #define QT3DRENDER_RENDER_JOINT_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class JointManager; class SkeletonManager; class Q_3DRENDERSHARED_PRIVATE_EXPORT Joint : public BackendNode { public: Joint(); void cleanup(); void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; Qt3DCore::Sqt localPose() const { return m_localPose; } QMatrix4x4 inverseBindMatrix() const { return m_inverseBindMatrix; } QString name() const { return m_name; } QVector childJointIds() const { return m_childJointIds; } QVector3D translation() const { return m_localPose.translation; } QQuaternion rotation() const { return m_localPose.rotation; } QVector3D scale() const { return m_localPose.scale; } void setOwningSkeleton(HSkeleton skeletonHandle) { m_owningSkeleton = skeletonHandle; } HSkeleton owningSkeleton() const { return m_owningSkeleton; } void setJointManager(JointManager *jointManager) { m_jointManager = jointManager; } JointManager *jointManager() const { return m_jointManager; } void setSkeletonManager(SkeletonManager *skeletonManager) { m_skeletonManager = skeletonManager; } SkeletonManager *skeletonManager() const { return m_skeletonManager; } private: QMatrix4x4 m_inverseBindMatrix; Qt3DCore::Sqt m_localPose; QVector m_childJointIds; QString m_name; JointManager *m_jointManager; SkeletonManager *m_skeletonManager; HSkeleton m_owningSkeleton; }; class JointFunctor : public Qt3DCore::QBackendNodeMapper { public: explicit JointFunctor(AbstractRenderer *renderer, JointManager *jointManager, SkeletonManager *skeletonManager); Qt3DCore::QBackendNode *create(Qt3DCore::QNodeId id) const final; Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final; void destroy(Qt3DCore::QNodeId id) const final; private: AbstractRenderer *m_renderer; JointManager *m_jointManager; SkeletonManager *m_skeletonManager; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_JOINT_H