/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QBUFFER_H #define QT3DRENDER_QBUFFER_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QBufferPrivate; class QBufferFunctor; typedef QSharedPointer QBufferFunctorPtr; class QT3DRENDERSHARED_EXPORT QBuffer : public QAbstractBuffer { Q_OBJECT Q_PROPERTY(BufferType type READ type WRITE setType NOTIFY typeChanged) Q_PROPERTY(UsageType usage READ usage WRITE setUsage NOTIFY usageChanged) Q_PROPERTY(bool sync READ isSync WRITE setSync NOTIFY syncChanged) public: enum BufferType { VertexBuffer = 0x8892, // GL_ARRAY_BUFFER IndexBuffer = 0x8893, // GL_ELEMENT_ARRAY_BUFFER PixelPackBuffer = 0x88EB, // GL_PIXEL_PACK_BUFFER PixelUnpackBuffer = 0x88EC, // GL_PIXEL_UNPACK_BUFFER UniformBuffer = 0x8A11, // GL_UNIFORM_BUFFER ShaderStorageBuffer = 0x90D2 // GL_SHADER_STORAGE_BUFFER }; Q_ENUM(BufferType) enum UsageType { StreamDraw = 0x88E0, // GL_STREAM_DRAW StreamRead = 0x88E1, // GL_STREAM_READ StreamCopy = 0x88E2, // GL_STREAM_COPY StaticDraw = 0x88E4, // GL_STATIC_DRAW StaticRead = 0x88E5, // GL_STATIC_READ StaticCopy = 0x88E6, // GL_STATIC_COPY DynamicDraw = 0x88E8, // GL_DYNAMIC_DRAW DynamicRead = 0x88E9, // GL_DYNAMIC_READ DynamicCopy = 0x88EA // GL_DYNAMIC_COPY }; Q_ENUM(UsageType) explicit QBuffer(BufferType ty = QBuffer::VertexBuffer, Qt3DCore::QNode *parent = 0); ~QBuffer(); UsageType usage() const; BufferType type() const; bool isSync() const; void setBufferFunctor(const QBufferFunctorPtr &functor); QBufferFunctorPtr bufferFunctor() const; public Q_SLOTS: void setType(BufferType type); void setUsage(UsageType usage); void setSync(bool sync); protected: QBuffer(QBufferPrivate &dd, QBuffer::BufferType ty, Qt3DCore::QNode *parent = 0); void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE; void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) Q_DECL_OVERRIDE; Q_SIGNALS: void typeChanged(BufferType type); void usageChanged(UsageType usage); void syncChanged(bool sync); private: Q_DECLARE_PRIVATE(QBuffer) QT3D_CLONEABLE(QBuffer) }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QBUFFER_H