/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef _USE_MATH_DEFINES # define _USE_MATH_DEFINES // For MSVC #endif #include "qconemesh.h" #include "qconegeometry.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { QConeMesh::QConeMesh(QNode *parent) : QGeometryRenderer(parent) { QConeGeometry *geometry = new QConeGeometry(this); QObject::connect(geometry, &QConeGeometry::hasTopEndcapChanged, this, &QConeMesh::hasTopEndcapChanged); QObject::connect(geometry, &QConeGeometry::hasBottomEndcapChanged, this, &QConeMesh::hasBottomEndcapChanged); QObject::connect(geometry, &QConeGeometry::topRadiusChanged, this, &QConeMesh::topRadiusChanged); QObject::connect(geometry, &QConeGeometry::bottomRadiusChanged, this, &QConeMesh::bottomRadiusChanged); QObject::connect(geometry, &QConeGeometry::ringsChanged, this, &QConeMesh::ringsChanged); QObject::connect(geometry, &QConeGeometry::slicesChanged, this, &QConeMesh::slicesChanged); QObject::connect(geometry, &QConeGeometry::lengthChanged, this, &QConeMesh::lengthChanged); QGeometryRenderer::setGeometry(geometry); } QConeMesh::~QConeMesh() { QNode::cleanup(); } void QConeMesh::setHasTopEndcap(bool hasTopEndcap) { static_cast(geometry())->setHasTopEndcap(hasTopEndcap); } void QConeMesh::setHasBottomEndcap(bool hasBottomEndcap) { static_cast(geometry())->setHasBottomEndcap(hasBottomEndcap); } void QConeMesh::setTopRadius(float topRadius) { static_cast(geometry())->setTopRadius(topRadius); } void QConeMesh::setBottomRadius(float bottomRadius) { static_cast(geometry())->setBottomRadius(bottomRadius); } void QConeMesh::setRings(int rings) { static_cast(geometry())->setRings(rings); } void QConeMesh::setSlices(int slices) { static_cast(geometry())->setSlices(slices); } void QConeMesh::setLength(float length) { static_cast(geometry())->setLength(length); } bool QConeMesh::hasTopEndcap() const { return static_cast(geometry())->hasTopEndcap(); } bool QConeMesh::hasBottomEndcap() const { return static_cast(geometry())->hasBottomEndcap(); } float QConeMesh::topRadius() const { return static_cast(geometry())->topRadius(); } float QConeMesh::bottomRadius() const { return static_cast(geometry())->bottomRadius(); } int QConeMesh::rings() const { return static_cast(geometry())->rings(); } int QConeMesh::slices() const { return static_cast(geometry())->slices(); } float QConeMesh::length() const { return static_cast(geometry())->length(); } } // namespace Qt3DRender QT_END_NAMESPACE