/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qgeometry.h" #include "qgeometry_p.h" #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3D; namespace Qt3DRender { QGeometry::QGeometry(QNode *parent) : QNode(*new QGeometryPrivate(), parent) { } QGeometry::QGeometry(QGeometryPrivate &dd, QNode *parent) : QNode(dd, parent) { } QGeometry::~QGeometry() { QNode::cleanup(); } void QGeometry::addAttribute(Qt3D::QAbstractAttribute *attribute) { Q_D(QGeometry); if (!d->m_attributes.contains(attribute)) { d->m_attributes.append(attribute); // We need to add it as a child of the current node if it has been declared inline // Or not previously added as a child of the current node so that // 1) The backend gets notified about it's creation // 2) When the current node is destroyed, it gets destroyed as well if (!attribute->parent()) attribute->setParent(this); if (d->m_changeArbiter != Q_NULLPTR) { QScenePropertyChangePtr change(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id())); change->setPropertyName("attribute"); change->setValue(QVariant::fromValue(attribute->id())); d->notifyObservers(change); } } } void QGeometry::removeAttribute(Qt3D::QAbstractAttribute *attribute) { Q_D(QGeometry); if (d->m_changeArbiter != Q_NULLPTR) { QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id())); change->setPropertyName("attribute"); change->setValue(QVariant::fromValue(attribute->id())); d->notifyObservers(change); } d->m_attributes.removeOne(attribute); } void QGeometry::setVerticesPerPatch(int verticesPerPatch) { Q_D(QGeometry); if (d->m_verticesPerPatch != verticesPerPatch) { d->m_verticesPerPatch = verticesPerPatch; emit verticesPerPatchChanged(); } } int QGeometry::verticesPerPatch() const { Q_D(const QGeometry); return d->m_verticesPerPatch; } QAttributeList QGeometry::attributes() const { Q_D(const QGeometry); return d->m_attributes; } void QGeometry::copy(const QNode *ref) { QNode::copy(ref); const QGeometry *geometry = static_cast(ref); d_func()->m_verticesPerPatch = geometry->d_func()->m_verticesPerPatch; Q_FOREACH (QAbstractAttribute *attribute, geometry->d_func()->m_attributes) d_func()->m_attributes.append(qobject_cast(QNode::clone(attribute))); } } // namespace Qt3DRender QT_END_NAMESPACE