/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qgeometryrenderer.h" #include "qgeometryrenderer_p.h" #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { QGeometryRendererPrivate::QGeometryRendererPrivate() : QComponentPrivate() , m_instanceCount(1) , m_primitiveCount(0) , m_baseVertex(0) , m_baseInstance(0) , m_restartIndex(-1) , m_primitiveRestart(false) , m_geometry(Q_NULLPTR) , m_primitiveType(QGeometryRenderer::Triangles) { } QGeometryRenderer::QGeometryRenderer(QNode *parent) : QComponent(*new QGeometryRendererPrivate(), parent) { } QGeometryRenderer::~QGeometryRenderer() { QComponent::cleanup(); } QGeometryRenderer::QGeometryRenderer(QGeometryRendererPrivate &dd, QNode *parent) : QComponent(dd, parent) { } int QGeometryRenderer::instanceCount() const { Q_D(const QGeometryRenderer); return d->m_instanceCount; } int QGeometryRenderer::primitiveCount() const { Q_D(const QGeometryRenderer); return d->m_primitiveCount; } int QGeometryRenderer::baseVertex() const { Q_D(const QGeometryRenderer); return d->m_baseVertex; } int QGeometryRenderer::baseInstance() const { Q_D(const QGeometryRenderer); return d->m_baseInstance; } int QGeometryRenderer::restartIndex() const { Q_D(const QGeometryRenderer); return d->m_restartIndex; } bool QGeometryRenderer::primitiveRestart() const { Q_D(const QGeometryRenderer); return d->m_primitiveRestart; } QGeometry *QGeometryRenderer::geometry() const { Q_D(const QGeometryRenderer); return d->m_geometry; } QGeometryRenderer::PrimitiveType QGeometryRenderer::primitiveType() const { Q_D(const QGeometryRenderer); return d->m_primitiveType; } QGeometryFunctorPtr QGeometryRenderer::geometryFunctor() const { Q_D(const QGeometryRenderer); return d->m_functor; } void QGeometryRenderer::setInstanceCount(int instanceCount) { Q_D(QGeometryRenderer); if (d->m_instanceCount == instanceCount) return; d->m_instanceCount = instanceCount; emit instanceCountChanged(instanceCount); } void QGeometryRenderer::setPrimitiveCount(int primitiveCount) { Q_D(QGeometryRenderer); if (d->m_primitiveCount == primitiveCount) return; d->m_primitiveCount = primitiveCount; emit primitiveCountChanged(primitiveCount); } void QGeometryRenderer::setBaseVertex(int baseVertex) { Q_D(QGeometryRenderer); if (d->m_baseVertex == baseVertex) return; d->m_baseVertex = baseVertex; emit baseVertexChanged(baseVertex); } void QGeometryRenderer::setBaseInstance(int baseInstance) { Q_D(QGeometryRenderer); if (d->m_baseInstance == baseInstance) return; d->m_baseInstance = baseInstance; emit baseInstanceChanged(baseInstance); } void QGeometryRenderer::setRestartIndex(int index) { Q_D(QGeometryRenderer); if (index == d->m_restartIndex) return; d->m_restartIndex = index; emit restartIndexChanged(index); } void QGeometryRenderer::setPrimitiveRestart(bool enabled) { Q_D(QGeometryRenderer); if (enabled == d->m_primitiveRestart) return; d->m_primitiveRestart = enabled; emit primitiveRestartChanged(enabled); } void QGeometryRenderer::setGeometry(QGeometry *geometry) { Q_D(QGeometryRenderer); if (d->m_geometry == geometry) return; if (d->m_geometry && d->m_changeArbiter) { QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id())); change->setPropertyName("geometry"); change->setValue(QVariant::fromValue(d->m_geometry->id())); d->notifyObservers(change); } if (geometry && !geometry->parent()) geometry->setParent(this); d->m_geometry = geometry; const bool blocked = blockNotifications(true); emit geometryChanged(geometry); blockNotifications(blocked); if (d->m_geometry && d->m_changeArbiter) { QScenePropertyChangePtr change(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id())); change->setPropertyName("geometry"); change->setValue(QVariant::fromValue(d->m_geometry->id())); d->notifyObservers(change); } } void QGeometryRenderer::setPrimitiveType(QGeometryRenderer::PrimitiveType primitiveType) { Q_D(QGeometryRenderer); if (d->m_primitiveType == primitiveType) return; d->m_primitiveType = primitiveType; emit primitiveTypeChanged(primitiveType); } void QGeometryRenderer::setGeometryFunctor(const QGeometryFunctorPtr &functor) { Q_D(QGeometryRenderer); if (functor && d->m_functor && *functor == *d->m_functor) return; d->m_functor = functor; if (d->m_changeArbiter != Q_NULLPTR) { QScenePropertyChangePtr change(new QScenePropertyChange(NodeUpdated, QSceneChange::Node, id())); change->setPropertyName("geometryFunctor"); change->setValue(QVariant::fromValue(d->m_functor)); d->notifyObservers(change); } } void QGeometryRenderer::copy(const QNode *ref) { QComponent::copy(ref); const QGeometryRenderer *other = static_cast(ref); d_func()->m_instanceCount = other->d_func()->m_instanceCount; d_func()->m_primitiveCount = other->d_func()->m_primitiveCount; d_func()->m_baseVertex = other->d_func()->m_baseVertex; d_func()->m_baseInstance = other->d_func()->m_baseInstance; d_func()->m_restartIndex = other->d_func()->m_restartIndex; d_func()->m_primitiveRestart = other->d_func()->m_primitiveRestart; d_func()->m_primitiveType = other->d_func()->m_primitiveType; d_func()->m_geometry = static_cast(QNode::clone(other->d_func()->m_geometry)); d_func()->m_functor = other->d_func()->m_functor; } void QGeometryRenderer::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { Q_D(QGeometryRenderer); QScenePropertyChangePtr change = qSharedPointerCast(e); if (change->type() == NodeUpdated && change->propertyName() == QByteArrayLiteral("geometry")) { QNodePtr nodePtr = change->value().value(); QGeometry *backendGeometry = static_cast(nodePtr.data()); QGeometry *frontendGeometry = static_cast(QNode::clone(backendGeometry)); if (frontendGeometry != Q_NULLPTR) d->insertTree(frontendGeometry); setGeometry(frontendGeometry); } } } // namespace Qt3DRender QT_END_NAMESPACE