// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qgeometryrenderer.h" #include "qgeometryrenderer_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { using namespace Qt3DCore; QGeometryRendererPrivate::QGeometryRendererPrivate() : Qt3DCore::QBoundingVolumePrivate() , m_instanceCount(1) , m_vertexCount(0) , m_indexOffset(0) , m_firstInstance(0) , m_firstVertex(0) , m_indexBufferByteOffset(0) , m_restartIndexValue(-1) , m_verticesPerPatch(0) , m_primitiveRestart(false) , m_geometry(nullptr) , m_primitiveType(QGeometryRenderer::Triangles) , m_sortIndex(-1.f) { m_primaryProvider = false; } QGeometryRendererPrivate::~QGeometryRendererPrivate() { } void QGeometryRendererPrivate::setView(QGeometryView *view) { Q_Q(QGeometryRenderer); if (m_view == view) return; if (m_view) m_view->disconnect(q); QBoundingVolumePrivate::setView(view); // Ensures proper bookkeeping if (m_view) { QObject::connect(view, &QGeometryView::instanceCountChanged, q, [this]() { update(); }); QObject::connect(view, &QGeometryView::vertexCountChanged, q, [this]() { update(); }); QObject::connect(view, &QGeometryView::indexOffsetChanged, q, [this]() { update(); }); QObject::connect(view, &QGeometryView::firstInstanceChanged, q, [this]() { update(); }); QObject::connect(view, &QGeometryView::firstVertexChanged, q, [this]() { update(); }); QObject::connect(view, &QGeometryView::indexBufferByteOffsetChanged, q, [this]() { update(); }); QObject::connect(view, &QGeometryView::restartIndexValueChanged, q, [this]() { update(); }); QObject::connect(view, &QGeometryView::verticesPerPatchChanged, q, [this]() { update(); }); QObject::connect(view, &QGeometryView::primitiveRestartEnabledChanged, q, [this]() { update(); }); QObject::connect(view, &QGeometryView::geometryChanged, q, [this]() { update(); }); QObject::connect(view, &QGeometryView::primitiveTypeChanged, q, [this]() { update(); }); } } /*! \qmltype GeometryRenderer \instantiates Qt3DRender::QGeometryRenderer \inqmlmodule Qt3D.Render \inherits BoundingVolume \since 5.7 \brief Encapsulates geometry rendering. A GeometryRenderer holds all the information necessary to draw a Geometry. A Geometry holds the coordinates of the geometry data - GeometryRenderer specifies how to interpret that data. */ /*! \class Qt3DRender::QGeometryRenderer \inmodule Qt3DRender \since 5.7 \brief Encapsulates geometry rendering. A Qt3DRender::QGeometryRenderer holds all the information necessary to draw a Qt3DCore::QGeometry. A QGeometry holds the coordinates of the geometry data - QGeometryRenderer specifies how to interpret that data. */ /*! \enum Qt3DRender::QGeometryRenderer::PrimitiveType The type of the primitive. \value Points List of points \value Lines List of lines \value LineLoop Connected group of lines connected at ends forming a loop \value LineStrip Connected group of lines \value Triangles List of triangles \value TriangleStrip List of connected triangles \value TriangleFan List of connected triagles where all triangles share the first vertex \value LinesAdjacency Allows geometry shader to access adjacent lines in a line list \value TrianglesAdjacency Allows geometry shader to access adjacent triangles in a triangle list \value LineStripAdjacency Allows geometry shader to access adjacent lines in a line strip \value TriangleStripAdjacency Allows geometry shader to access adjacent triangles in a triangle strip \value Patches Only primitive type accepted by tesselation shader where a patch consists of arbitrary number of vertices */ /*! \qmlproperty int GeometryRenderer::instanceCount Holds the instance count. */ /*! \qmlproperty int GeometryRenderer::vertexCount Holds the vertex count. */ /*! \qmlproperty int GeometryRenderer::indexOffset Holds the base vertex. */ /*! \qmlproperty int GeometryRenderer::firstInstance Holds the base instance. */ /*! \qmlproperty int GeometryRenderer::firstVertex Holds the first vertex. */ /*! \qmlproperty int GeometryRenderer::indexBufferByteOffset Holds the byte offset into the index buffer. */ /*! \qmlproperty int GeometryRenderer::restartIndexValue Holds the restart index. */ /*! \qmlproperty int GeometryRenderer::verticesPerPatch Holds vertices per patch. */ /*! \qmlproperty bool GeometryRenderer::primitiveRestartEnabled Holds the primitive restart flag. */ /*! \qmlproperty Geometry GeometryRenderer::geometry Holds the geometry. */ /*! \qmlproperty enumeration GeometryRenderer::primitiveType Holds the primitive type. \list \li QGeometryRenderer.Points \li QGeometryRenderer.Lines \li QGeometryRenderer.LineLoop \li QGeometryRenderer.LineStrip \li QGeometryRenderer.Triangles \li QGeometryRenderer.TriangleStrip \li QGeometryRenderer.TriangleFan \li QGeometryRenderer.LinesAdjacency \li QGeometryRenderer.TrianglesAdjacency \li QGeometryRenderer.LineStripAdjacency \li QGeometryRenderer.TriangleStripAdjacency \li QGeometryRenderer.Patches \endlist \sa Qt3DRender::QGeometryRenderer::PrimitiveType */ /*! \qmlproperty float GeometryRenderer::sortIndex \since 6.0 Overrides the sorting index when depth sorting is enabled. If depth sorting is enabled on the frame graph, the renderer will sort objects based on how far the center of the bounding volume is from the camera and render objects from the furthest to the closest. This property can be used to override the depth index and precisely control the order in which objects are rendered. This is useful when all objects are at the same physical distance from the camera. The actual values are not significant, only that they define an order to sort the objects. These are sorted such as the object with the smallest value is drawn first, then the second smallest, and so on. \note Setting this to -1.f will disable the explicit sorting for this entity and revert to using the distance from the center of the bounding volume. \sa SortPolicy */ /*! Constructs a new QGeometryRenderer with \a parent. */ QGeometryRenderer::QGeometryRenderer(QNode *parent) : Qt3DCore::QBoundingVolume(*new QGeometryRendererPrivate(), parent) { Q_UNUSED(m_sortIndex) } /*! \internal */ QGeometryRenderer::~QGeometryRenderer() { } /*! \internal */ QGeometryRenderer::QGeometryRenderer(QGeometryRendererPrivate &dd, QNode *parent) : Qt3DCore::QBoundingVolume(dd, parent) { } /*! \property Qt3DRender::QGeometryRenderer::instanceCount Holds the instance count. */ int QGeometryRenderer::instanceCount() const { Q_D(const QGeometryRenderer); return d->m_instanceCount; } /*! \property Qt3DRender::QGeometryRenderer::vertexCount Holds the primitive count. */ int QGeometryRenderer::vertexCount() const { Q_D(const QGeometryRenderer); return d->m_vertexCount; } /*! \property Qt3DRender::QGeometryRenderer::indexOffset Holds the base vertex. */ int QGeometryRenderer::indexOffset() const { Q_D(const QGeometryRenderer); return d->m_indexOffset; } /*! \property Qt3DRender::QGeometryRenderer::firstInstance Holds the base instance. */ int QGeometryRenderer::firstInstance() const { Q_D(const QGeometryRenderer); return d->m_firstInstance; } /*! \property Qt3DRender::QGeometryRenderer::firstVertex Holds the base vertex. */ int QGeometryRenderer::firstVertex() const { Q_D(const QGeometryRenderer); return d->m_firstVertex; } /*! \property Qt3DRender::QGeometryRenderer::indexBufferByteOffset Holds the byte offset into the index buffer. */ int QGeometryRenderer::indexBufferByteOffset() const { Q_D(const QGeometryRenderer); return d->m_indexBufferByteOffset; } /*! \property Qt3DRender::QGeometryRenderer::restartIndexValue Holds the restart index. */ int QGeometryRenderer::restartIndexValue() const { Q_D(const QGeometryRenderer); return d->m_restartIndexValue; } /*! \property Qt3DRender::QGeometryRenderer::verticesPerPatch Holds vertices per patch. */ int QGeometryRenderer::verticesPerPatch() const { Q_D(const QGeometryRenderer); return d->m_verticesPerPatch; } /*! \property Qt3DRender::QGeometryRenderer::primitiveRestartEnabled Holds the primitive restart flag. */ bool QGeometryRenderer::primitiveRestartEnabled() const { Q_D(const QGeometryRenderer); return d->m_primitiveRestart; } /*! \property Qt3DRender::QGeometryRenderer::geometry Holds the geometry. */ QGeometry *QGeometryRenderer::geometry() const { Q_D(const QGeometryRenderer); return d->m_geometry; } /*! \property Qt3DRender::QGeometryRenderer::primitiveType Holds the primitive type. */ QGeometryRenderer::PrimitiveType QGeometryRenderer::primitiveType() const { Q_D(const QGeometryRenderer); return d->m_primitiveType; } /*! \property Qt3DRender::QGeometryRenderer::sortIndex \since 6.0 Overrides the sorting index when depth sorting is enabled. If depth sorting is enabled on the frame graph, the renderer will sort objects based on how far the center of the bounding volume is from the camera and render objects from the furthest to the closest. This property can be used to override the depth index and precisely control the order in which objects are rendered. This is useful when all objects are at the same physical distance from the camera. The actual values are not significant, only that they define an order to sort the objects. These are sorted such as the object with the smallest value is drawn first, then the second smallest, and so on. \note Setting this to -1.f will disable the explicit sorting for this entity and revert to using the distance from the center of the bounding volume. \sa Qt3DRender::QSortPolicy */ float QGeometryRenderer::sortIndex() const { Q_D(const QGeometryRenderer); return d->m_sortIndex; } void QGeometryRenderer::setInstanceCount(int instanceCount) { Q_D(QGeometryRenderer); if (d->m_instanceCount == instanceCount) return; d->m_instanceCount = instanceCount; emit instanceCountChanged(instanceCount); } void QGeometryRenderer::setVertexCount(int vertexCount) { Q_D(QGeometryRenderer); if (d->m_vertexCount == vertexCount) return; d->m_vertexCount = vertexCount; emit vertexCountChanged(vertexCount); } void QGeometryRenderer::setIndexOffset(int indexOffset) { Q_D(QGeometryRenderer); if (d->m_indexOffset == indexOffset) return; d->m_indexOffset = indexOffset; emit indexOffsetChanged(indexOffset); } void QGeometryRenderer::setFirstInstance(int firstInstance) { Q_D(QGeometryRenderer); if (d->m_firstInstance == firstInstance) return; d->m_firstInstance = firstInstance; emit firstInstanceChanged(firstInstance); } void QGeometryRenderer::setFirstVertex(int firstVertex) { Q_D(QGeometryRenderer); if (d->m_firstVertex == firstVertex) return; d->m_firstVertex = firstVertex; emit firstVertexChanged(firstVertex); } void QGeometryRenderer::setIndexBufferByteOffset(int offset) { Q_D(QGeometryRenderer); if (d->m_indexBufferByteOffset == offset) return; d->m_indexBufferByteOffset = offset; emit indexBufferByteOffsetChanged(offset); } void QGeometryRenderer::setRestartIndexValue(int index) { Q_D(QGeometryRenderer); if (index == d->m_restartIndexValue) return; d->m_restartIndexValue = index; emit restartIndexValueChanged(index); } void QGeometryRenderer::setVerticesPerPatch(int verticesPerPatch) { Q_D(QGeometryRenderer); if (d->m_verticesPerPatch != verticesPerPatch) { d->m_verticesPerPatch = verticesPerPatch; emit verticesPerPatchChanged(verticesPerPatch); } } void QGeometryRenderer::setPrimitiveRestartEnabled(bool enabled) { Q_D(QGeometryRenderer); if (enabled == d->m_primitiveRestart) return; d->m_primitiveRestart = enabled; emit primitiveRestartEnabledChanged(enabled); } void QGeometryRenderer::setGeometry(QGeometry *geometry) { Q_D(QGeometryRenderer); if (d->m_geometry == geometry) return; if (d->m_geometry) d->unregisterDestructionHelper(d->m_geometry); if (geometry && !geometry->parent()) geometry->setParent(this); d->m_geometry = geometry; // Ensures proper bookkeeping if (d->m_geometry) d->registerDestructionHelper(d->m_geometry, &QGeometryRenderer::setGeometry, d->m_geometry); emit geometryChanged(geometry); } void QGeometryRenderer::setPrimitiveType(QGeometryRenderer::PrimitiveType primitiveType) { Q_D(QGeometryRenderer); if (d->m_primitiveType == primitiveType) return; d->m_primitiveType = primitiveType; emit primitiveTypeChanged(primitiveType); } void QGeometryRenderer::setSortIndex(float sortIndex) { Q_D(QGeometryRenderer); if (qFuzzyCompare(d->m_sortIndex, sortIndex)) return; d->m_sortIndex = sortIndex; emit sortIndexChanged(d->m_sortIndex); } } // namespace Qt3DRender QT_END_NAMESPACE #include "moc_qgeometryrenderer.cpp"