/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QGEOMETRYRENDERER_H #define QT3DRENDER_QGEOMETRYRENDERER_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QGeometryRendererPrivate; class QGeometryFunctor; typedef QSharedPointer QGeometryFunctorPtr; class QT3DRENDERERSHARED_EXPORT QGeometryRenderer : public Qt3DCore::QComponent { Q_OBJECT Q_PROPERTY(int instanceCount READ instanceCount WRITE setInstanceCount NOTIFY instanceCountChanged) Q_PROPERTY(int primitiveCount READ primitiveCount WRITE setPrimitiveCount NOTIFY primitiveCountChanged) Q_PROPERTY(int baseVertex READ baseVertex WRITE setBaseVertex NOTIFY baseVertexChanged) Q_PROPERTY(int baseInstance READ baseInstance WRITE setBaseInstance NOTIFY baseInstanceChanged) Q_PROPERTY(int restartIndex READ restartIndex WRITE setRestartIndex NOTIFY restartIndexChanged) Q_PROPERTY(bool primitiveRestart READ primitiveRestart WRITE setPrimitiveRestart NOTIFY primitiveRestartChanged) Q_PROPERTY(Qt3DRender::QGeometry* geometry READ geometry WRITE setGeometry NOTIFY geometryChanged) Q_PROPERTY(PrimitiveType primitiveType READ primitiveType WRITE setPrimitiveType NOTIFY primitiveTypeChanged) public: explicit QGeometryRenderer(Qt3DCore::QNode *parent = 0); ~QGeometryRenderer(); enum PrimitiveType { Points = 0x0000, Lines = 0x0001, LineLoop = 0x0002, LineStrip = 0x0003, Triangles = 0x0004, TriangleStrip = 0x0005, TriangleFan = 0x0006, LinesAdjacency = 0x000A, TrianglesAdjacency = 0x000C, LineStripAdjacency = 0x000B, TriangleStripAdjacency = 0x000D, Patches = 0x000E }; Q_ENUM(PrimitiveType) // how to figure out index count and all the fancy stuff that QMeshData provides for us? // also how to figure out which attribute(s?) hold the indices? int instanceCount() const; int primitiveCount() const; int baseVertex() const; int baseInstance() const; int restartIndex() const; bool primitiveRestart() const; QGeometry *geometry() const; PrimitiveType primitiveType() const; QGeometryFunctorPtr geometryFunctor() const; void setInstanceCount(int instanceCount); void setPrimitiveCount(int primitiveCount); void setBaseVertex(int baseVertex); void setBaseInstance(int baseInstance); void setRestartIndex(int index); void setPrimitiveRestart(bool enabled); void setGeometry(QGeometry *geometry); void setPrimitiveType(PrimitiveType primitiveType); void setGeometryFunctor(const QGeometryFunctorPtr &functor); Q_SIGNALS: void instanceCountChanged(); void primitiveCountChanged(); void baseVertexChanged(); void baseInstanceChanged(); void restartIndexChanged(); void primitiveRestartChanged(); void geometryChanged(); void primitiveTypeChanged(); protected: QGeometryRenderer(QGeometryRendererPrivate &dd, Qt3DCore::QNode *parent = 0); void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE; void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) Q_DECL_OVERRIDE; private: Q_DECLARE_PRIVATE(QGeometryRenderer) QT3D_CLONEABLE(QGeometryRenderer) }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QGEOMETRYRENDERER_H