/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QMESH_H #define QT3DRENDER_QMESH_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QMeshPrivate; /** * @brief Simple static mesh * */ class Q_3DRENDERSHARED_EXPORT QMesh : public QGeometryRenderer { Q_OBJECT Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged) Q_PROPERTY(QString meshName READ meshName WRITE setMeshName NOTIFY meshNameChanged) Q_PROPERTY(Status status READ status NOTIFY statusChanged REVISION 11) public: explicit QMesh(Qt3DCore::QNode *parent = nullptr); ~QMesh(); enum Status { None = 0, Loading, Ready, Error }; Q_ENUM(Status) // LCOV_EXCL_LINE QUrl source() const; QString meshName() const; Status status() const; public Q_SLOTS: void setSource(const QUrl &source); void setMeshName(const QString &meshName); Q_SIGNALS: void sourceChanged(const QUrl &source); void meshNameChanged(const QString &meshName); void statusChanged(Status status); protected: explicit QMesh(QMeshPrivate &dd, Qt3DCore::QNode *parent = nullptr); private: Q_DECLARE_PRIVATE(QMesh) }; } QT_END_NAMESPACE #endif // of QT3DRENDER_QMESH_H