/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qspheremesh.h" #include "qspheregeometry.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { QSphereMesh::QSphereMesh(QNode *parent) : QGeometryRenderer(parent) { QSphereGeometry *geometry = new QSphereGeometry(this); QObject::connect(geometry, &QSphereGeometry::radiusChanged, this, &QSphereMesh::radiusChanged); QObject::connect(geometry, &QSphereGeometry::ringsChanged, this, &QSphereMesh::ringsChanged); QObject::connect(geometry, &QSphereGeometry::slicesChanged, this, &QSphereMesh::slicesChanged); QObject::connect(geometry, &QSphereGeometry::generateTangentsChanged, this, &QSphereMesh::generateTangentsChanged); QGeometryRenderer::setGeometry(geometry); } QSphereMesh::~QSphereMesh() { QNode::cleanup(); } void QSphereMesh::setRings(int rings) { static_cast(geometry())->setRings(rings); } void QSphereMesh::setSlices(int slices) { static_cast(geometry())->setSlices(slices); } void QSphereMesh::setRadius(float radius) { static_cast(geometry())->setRadius(radius); } void QSphereMesh::setGenerateTangents(bool gen) { static_cast(geometry())->setGenerateTangents(gen); } bool QSphereMesh::generateTangents() const { return static_cast(geometry())->generateTangents(); } int QSphereMesh::rings() const { return static_cast(geometry())->rings(); } int QSphereMesh::slices() const { return static_cast(geometry())->slices(); } float QSphereMesh::radius() const { return static_cast(geometry())->radius(); } } //Qt3D QT_END_NAMESPACE