/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_GRAPHICSHELPERES2_H #define QT3DRENDER_RENDER_GRAPHICSHELPERES2_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class GraphicsHelperES2 : public GraphicsHelperInterface { public: GraphicsHelperES2(); virtual ~GraphicsHelperES2(); // QGraphicHelperInterface interface void alphaTest(GLenum mode1, GLenum mode2) Q_DECL_OVERRIDE; void bindBufferBase(GLenum target, GLuint index, GLuint buffer) Q_DECL_OVERRIDE; void bindFragDataLocation(GLuint shader, const QHash &outputs) Q_DECL_OVERRIDE; void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) Q_DECL_OVERRIDE; void bindFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE; void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) Q_DECL_OVERRIDE; void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Q_DECL_OVERRIDE; void blendEquation(GLenum mode) Q_DECL_OVERRIDE; void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) Q_DECL_OVERRIDE; void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) Q_DECL_OVERRIDE; GLuint boundFrameBufferObject() Q_DECL_OVERRIDE; void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) Q_DECL_OVERRIDE; bool checkFrameBufferComplete() Q_DECL_OVERRIDE; void clearBufferf(GLint drawbuffer, const QVector4D &values) Q_DECL_OVERRIDE; GLuint createFrameBufferObject() Q_DECL_OVERRIDE; void depthMask(GLenum mode) Q_DECL_OVERRIDE; void depthTest(GLenum mode) Q_DECL_OVERRIDE; void disableClipPlane(int clipPlane) Q_DECL_OVERRIDE; void disablei(GLenum cap, GLuint index) Q_DECL_OVERRIDE; void disablePrimitiveRestart() Q_DECL_OVERRIDE; void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) Q_DECL_OVERRIDE; void drawArrays(GLenum primitiveType, GLint first, GLsizei count) Q_DECL_OVERRIDE; void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) Q_DECL_OVERRIDE; void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) Q_DECL_OVERRIDE; void drawBuffers(GLsizei n, const int *bufs) Q_DECL_OVERRIDE; void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) Q_DECL_OVERRIDE; void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) Q_DECL_OVERRIDE; void enableClipPlane(int clipPlane) Q_DECL_OVERRIDE; void enablei(GLenum cap, GLuint index) Q_DECL_OVERRIDE; void enablePrimitiveRestart(int primitiveRestartIndex) Q_DECL_OVERRIDE; void frontFace(GLenum mode) Q_DECL_OVERRIDE; QSize getRenderBufferDimensions(GLuint renderBufferId) Q_DECL_OVERRIDE; QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) Q_DECL_OVERRIDE; void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) Q_DECL_OVERRIDE; void pointSize(bool programmable, GLfloat value) Q_DECL_OVERRIDE; GLint maxClipPlaneCount() Q_DECL_OVERRIDE; QVector programUniformBlocks(GLuint programId) Q_DECL_OVERRIDE; QVector programAttributesAndLocations(GLuint programId) Q_DECL_OVERRIDE; QVector programUniformsAndLocations(GLuint programId) Q_DECL_OVERRIDE; QVector programShaderStorageBlocks(GLuint programId) Q_DECL_OVERRIDE; void releaseFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE; void setMSAAEnabled(bool enable) Q_DECL_OVERRIDE; void setAlphaCoverageEnabled(bool enable) Q_DECL_OVERRIDE; void setClipPlane(int clipPlane, const QVector3D &normal, float distance) Q_DECL_OVERRIDE; void setSeamlessCubemap(bool enable) Q_DECL_OVERRIDE; void setVerticesPerPatch(GLint verticesPerPatch) Q_DECL_OVERRIDE; bool supportsFeature(Feature feature) const Q_DECL_OVERRIDE; uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE; void useProgram(GLuint programId) Q_DECL_OVERRIDE; void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE; void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; void glUniform1iv(GLint location, GLsizei count, const GLint *value) Q_DECL_OVERRIDE; void glUniform2iv(GLint location, GLsizei count, const GLint *value) Q_DECL_OVERRIDE; void glUniform3iv(GLint location, GLsizei count, const GLint *value) Q_DECL_OVERRIDE; void glUniform4iv(GLint location, GLsizei count, const GLint *value) Q_DECL_OVERRIDE; void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) Q_DECL_OVERRIDE; void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) Q_DECL_OVERRIDE; void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) Q_DECL_OVERRIDE; void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) Q_DECL_OVERRIDE; void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE; UniformType uniformTypeFromGLType(GLenum glType) Q_DECL_OVERRIDE; protected: QOpenGLFunctions *m_funcs; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_GRAPHICSHELPERES2_H