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Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_GRAPHICSHELPERGL3_3_P_H #define QT3DRENDER_RENDER_GRAPHICSHELPERGL3_3_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #ifndef QT_OPENGL_ES_2 QT_BEGIN_NAMESPACE class QOpenGLFunctions_3_3_Core; class QOpenGLExtension_ARB_tessellation_shader; namespace Qt3DRender { namespace Render { class GraphicsHelperGL3_3 : public GraphicsHelperInterface { public: GraphicsHelperGL3_3(); // QGraphicHelperInterface interface void alphaTest(GLenum mode1, GLenum mode2) Q_DECL_OVERRIDE; void bindBufferBase(GLenum target, GLuint index, GLuint buffer) Q_DECL_OVERRIDE; void bindFragDataLocation(GLuint shader, const QHash &outputs) Q_DECL_OVERRIDE; void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) Q_DECL_OVERRIDE; void bindFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE; void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) Q_DECL_OVERRIDE; void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Q_DECL_OVERRIDE; void bindUniform(const QVariant &v, const ShaderUniform &description) Q_DECL_OVERRIDE; void blendEquation(GLenum mode) Q_DECL_OVERRIDE; void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) Q_DECL_OVERRIDE; GLuint boundFrameBufferObject() Q_DECL_OVERRIDE; void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) Q_DECL_OVERRIDE; bool checkFrameBufferComplete() Q_DECL_OVERRIDE; GLuint createFrameBufferObject() Q_DECL_OVERRIDE; void cullFace(GLenum mode) Q_DECL_OVERRIDE; void depthMask(GLenum mode) Q_DECL_OVERRIDE; void depthTest(GLenum mode) Q_DECL_OVERRIDE; void disableAlphaCoverage() Q_DECL_OVERRIDE; void disableClipPlane(int clipPlane) Q_DECL_OVERRIDE; void disablePrimitiveRestart() Q_DECL_OVERRIDE; void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) Q_DECL_OVERRIDE; void drawArrays(GLenum primitiveType, GLint first, GLsizei count) Q_DECL_OVERRIDE; void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) Q_DECL_OVERRIDE; void drawBuffers(GLsizei n, const int *bufs) Q_DECL_OVERRIDE; void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) Q_DECL_OVERRIDE; void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) Q_DECL_OVERRIDE; void enableAlphaCoverage() Q_DECL_OVERRIDE; void enableClipPlane(int clipPlane) Q_DECL_OVERRIDE; void enablePrimitiveRestart(int primitiveRestartIndex) Q_DECL_OVERRIDE; void frontFace(GLenum mode) Q_DECL_OVERRIDE; QSize getRenderBufferDimensions(GLuint renderBufferId) Q_DECL_OVERRIDE; QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) Q_DECL_OVERRIDE; void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) Q_DECL_OVERRIDE; void pointSize(bool programmable, GLfloat value) Q_DECL_OVERRIDE; GLint maxClipPlaneCount() Q_DECL_OVERRIDE; QVector programUniformBlocks(GLuint programId) Q_DECL_OVERRIDE; QVector programAttributesAndLocations(GLuint programId) Q_DECL_OVERRIDE; QVector programUniformsAndLocations(GLuint programId) Q_DECL_OVERRIDE; QVector programShaderStorageBlocks(GLuint programId) Q_DECL_OVERRIDE; void releaseFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE; void setVerticesPerPatch(GLint verticesPerPatch) Q_DECL_OVERRIDE; bool supportsFeature(Feature feature) const Q_DECL_OVERRIDE; uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE; void useProgram(GLuint programId) Q_DECL_OVERRIDE; void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE; private: QOpenGLFunctions_3_3_Core *m_funcs; QScopedPointer m_tessFuncs; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // !QT_OPENGL_ES_2 #endif // QT3DRENDER_RENDER_GRAPHICSHELPERGL3_3_P_H