/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_GRAPHICSHELPERINTERFACE_H #define QT3DRENDER_RENDER_GRAPHICSHELPERINTERFACE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { struct Attachment; class GraphicsHelperInterface { public: enum Feature { MRT = 0, Tessellation, UniformBufferObject, BindableFragmentOutputs, PrimitiveRestart, RenderBufferDimensionRetrieval, TextureDimensionRetrieval }; virtual ~GraphicsHelperInterface() {} virtual void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) = 0; virtual void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) = 0; virtual void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) = 0; virtual void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex = 0) = 0; virtual void drawArrays(GLenum primitiveType, GLint first, GLsizei count) = 0; virtual void setVerticesPerPatch(GLint verticesPerPatch) = 0; virtual void useProgram(GLuint programId) = 0; virtual QVector programUniformsAndLocations(GLuint programId) = 0; virtual QVector programAttributesAndLocations(GLuint programId) = 0; virtual QVector programUniformBlocks(GLuint programId) = 0; virtual void vertexAttribDivisor(GLuint index, GLuint divisor) = 0; virtual void blendEquation(GLenum mode) = 0; virtual void alphaTest(GLenum mode1, GLenum mode2) = 0; virtual void depthTest(GLenum mode) = 0; virtual void depthMask(GLenum mode) = 0; virtual void cullFace(GLenum mode) = 0; virtual void frontFace(GLenum mode) = 0; virtual void enableAlphaCoverage() = 0; virtual void disableAlphaCoverage() = 0; virtual GLuint createFrameBufferObject() = 0; virtual void releaseFrameBufferObject(GLuint frameBufferId) = 0; virtual void bindFrameBufferObject(GLuint frameBufferId) = 0; virtual GLuint boundFrameBufferObject() = 0; virtual bool checkFrameBufferComplete() = 0; virtual void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) = 0; virtual bool supportsFeature(Feature feature) const = 0; virtual void drawBuffers(GLsizei n, const int *bufs) = 0; virtual void bindFragDataLocation(GLuint shader, const QHash &outputs) = 0; virtual void bindUniform(const QVariant &v, const ShaderUniform &description) = 0; virtual void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0; virtual void bindBufferBase(GLenum target, GLuint index, GLuint buffer) = 0; virtual void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) = 0; virtual uint uniformByteSize(const ShaderUniform &description) = 0; virtual void enableClipPlane(int clipPlane) = 0; virtual void disableClipPlane(int clipPlane) = 0; virtual GLint maxClipPlaneCount() = 0; virtual void enablePrimitiveRestart(int primitiveRestartIndex) = 0; virtual void disablePrimitiveRestart() = 0; virtual QSize getRenderBufferDimensions(GLuint renderBufferId) = 0; virtual QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) = 0; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_GRAPHICSHELPERINTERFACE_H