/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "abstractsceneparser_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { AbstractSceneParser::AbstractSceneParser() : QObject(), m_parserStatus(Empty) { } AbstractSceneParser::~AbstractSceneParser() { } AbstractSceneParser::ParserStatus AbstractSceneParser::parserStatus() const { return m_parserStatus; } QStringList AbstractSceneParser::errors() const { return m_errors; } void AbstractSceneParser::setParserStatus(ParserStatus parserStatus) { if (parserStatus != m_parserStatus) { m_parserStatus = parserStatus; emit parserStatusChanged(); } } void AbstractSceneParser::logError(const QString &error) { m_errors.append(error); emit errorsChanged(); } void AbstractSceneParser::logInfo(const QString &info) { qCDebug(Render::Io) << info; } } // namespace Qt3DRender QT_END_NAMESPACE