/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "meshdata.h" #include "meshdata_p.h" #include #include "renderlogging.h" #include QT_BEGIN_NAMESPACE namespace Qt3D { MeshDataPrivate::MeshDataPrivate(MeshData *qq) : QAbstractMeshDataPrivate(qq) , m_primitiveType(0) { } MeshData::MeshData() : QAbstractMeshData(*new MeshDataPrivate(this)) { } MeshData::MeshData(MeshDataPrivate &dd) : QAbstractMeshData(dd) { } MeshData::MeshData(int primitiveType) : QAbstractMeshData(*new MeshDataPrivate(this)) { setPrimitiveType(primitiveType); } void MeshData::setPrimitiveType(int primitiveType) { Q_D(MeshData); Q_ASSERT((d->m_primitiveType == GL_TRIANGLES) || (d->m_primitiveType == GL_LINES) || (d->m_primitiveType == GL_POINTS)); d->m_primitiveType = primitiveType; } int MeshData::primitiveType() const { Q_D(const MeshData); return d->m_primitiveType; } } // of namespace QT_END_NAMESPACE