/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef OBJLOADER_H #define OBJLOADER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include QT_BEGIN_NAMESPACE class QString; class QIODevice; namespace Qt3DRender { class QGeometry; struct FaceIndices { FaceIndices() : positionIndex(std::numeric_limits::max()) , texCoordIndex(std::numeric_limits::max()) , normalIndex(std::numeric_limits::max()) {} FaceIndices(unsigned int posIndex, unsigned int tcIndex, unsigned int nIndex) : positionIndex(posIndex) , texCoordIndex(tcIndex) , normalIndex(nIndex) {} bool operator == (const FaceIndices &other) const { return positionIndex == other.positionIndex && texCoordIndex == other.texCoordIndex && normalIndex == other.normalIndex; } unsigned int positionIndex; unsigned int texCoordIndex; unsigned int normalIndex; }; class Q_AUTOTEST_EXPORT ObjLoader { public: ObjLoader(); void setLoadTextureCoordinatesEnabled( bool b ) { m_loadTextureCoords = b; } bool isLoadTextureCoordinatesEnabled() const { return m_loadTextureCoords; } void setTangentGenerationEnabled( bool b ) { m_generateTangents = b; } bool isTangentGenerationEnabled() const { return m_generateTangents; } void setMeshCenteringEnabled( bool b ) { m_centerMesh = b; } bool isMeshCenteringEnabled() const { return m_centerMesh; } bool hasNormals() const { return !m_normals.isEmpty(); } bool hasTextureCoordinates() const { return !m_texCoords.isEmpty(); } bool hasTangents() const { return !m_tangents.isEmpty(); } bool load( const QString& fileName, const QString& subMesh = QString() ); bool load( ::QIODevice* ioDev, const QString& subMesh = QString() ); QVector vertices() const { return m_points; } QVector normals() const { return m_normals; } QVector textureCoordinates() const { return m_texCoords; } QVector tangents() const { return m_tangents; } QVector indices() const { return m_indices; } QGeometry *geometry() const; private: void updateIndices(const QVector &positions, const QVector &normals, const QVector &texCoords, const QHash &faceIndexMap, const QVector &faceIndexVector); void generateAveragedNormals( const QVector& points, QVector& normals, const QVector& faces ) const; void generateTangents( const QVector& points, const QVector& normals, const QVector& faces, const QVector& texCoords, QVector& tangents ) const; void center( QVector& points ); bool m_loadTextureCoords; bool m_generateTangents; bool m_centerMesh; QVector m_points; QVector m_normals; QVector m_texCoords; QVector m_tangents; QVector m_indices; }; } QT_END_NAMESPACE #endif // OBJLOADER_H