/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qabstractsceneloader.h" #include "qabstractsceneloader_p.h" #include "qabstractsceneparser.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! \class Qt3DRender::QAbstractSceneLoaderPrivate \internal */ QAbstractSceneLoaderPrivate::QAbstractSceneLoaderPrivate() : QComponentPrivate() , m_status(QAbstractSceneLoader::Loading) { m_shareable = false; } /*! \internal */ QAbstractSceneLoader::QAbstractSceneLoader(QAbstractSceneLoaderPrivate &dd, QNode *parent) : QComponent(dd, parent) { } QAbstractSceneLoader::QAbstractSceneLoader(QNode *parent) : QComponent(*new QAbstractSceneLoaderPrivate, parent) { } QAbstractSceneLoader::~QAbstractSceneLoader() { Q_ASSERT_X(Qt3DCore::QNodePrivate::get(this)->m_wasCleanedUp, Q_FUNC_INFO, "QNode::cleanup should have been called by now. A Qt3DRender::QAbstractSceneLoader subclass didn't call QNode::cleanup in its destructor"); } void QAbstractSceneLoader::copy(const QNode *ref) { const QAbstractSceneLoader *s = static_cast(ref); d_func()->m_source = s->d_func()->m_source; } QUrl QAbstractSceneLoader::source() const { Q_D(const QAbstractSceneLoader); return d->m_source; } void QAbstractSceneLoader::setSource(const QUrl &arg) { Q_D(QAbstractSceneLoader); if (d->m_source != arg) { d->m_source = arg; emit sourceChanged(arg); } } QAbstractSceneLoader::Status QAbstractSceneLoader::status() const { Q_D(const QAbstractSceneLoader); return d->m_status; } void QAbstractSceneLoader::setStatus(QAbstractSceneLoader::Status status) { Q_D(QAbstractSceneLoader); if (d->m_status != status) { d->m_status = status; emit statusChanged(status); } } } // namespace Qt3DRender QT_END_NAMESPACE