/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef ABSTRACTSCENEPARSER_H #define ABSTRACTSCENEPARSER_H #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QEntity; } namespace Qt3DRender { Q_DECLARE_LOGGING_CATEGORY(SceneParsers) class QT3DRENDERSHARED_EXPORT QAbstractSceneParser : public QObject { Q_OBJECT Q_PROPERTY(ParserStatus parserStatus READ parserStatus NOTIFY parserStatusChanged) Q_PROPERTY(QStringList errors READ errors NOTIFY errorsChanged) public: enum ParserStatus { Empty, Loading, Loaded, Error }; Q_ENUM(ParserStatus) QAbstractSceneParser(); virtual ~QAbstractSceneParser(); virtual void setSource(const QUrl &source) = 0; virtual bool isExtensionSupported(const QUrl &source) const = 0; virtual Qt3DCore::QEntity *scene(const QString &id = QString()) = 0; virtual Qt3DCore::QEntity *node(const QString &id) = 0; ParserStatus parserStatus() const; QStringList errors() const; Q_SIGNALS: void parserStatusChanged(ParserStatus parserStatus); void errorsChanged(const QStringList &errors); protected: void setParserStatus(ParserStatus parserStatus); void logError(const QString &error); void logInfo(const QString &info); private: ParserStatus m_parserStatus; QStringList m_errors; }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // ABSTRACTSCENEPARSER_H