/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qattribute.h" #include "qattribute_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { AttributePrivate::AttributePrivate(Attribute *qq) : QAbstractAttributePrivate(qq) { } Attribute::Attribute(QAbstractBufferPtr buf, int type, int count, int offset, int stride) : QAbstractAttribute(*new AttributePrivate(this), buf, type, count, offset, stride) { } Attribute::Attribute(AttributePrivate &dd, QAbstractBufferPtr buf, int type, int count, int offset, int stride) : QAbstractAttribute(dd, buf, type, count, offset, stride) { } QVector Attribute::asVector3D() const { Q_D(const Attribute); const QByteArray buffer = d->m_buffer->data(); const char *rawBuffer = buffer.constData(); rawBuffer += d->m_offset; const float* fptr; int stride; switch (type()) { case GL_FLOAT_VEC2: stride = sizeof(float) * 2; break; case GL_FLOAT_VEC3: stride = sizeof(float) * 3; break; case GL_FLOAT_VEC4: stride = sizeof(float) * 4; break; default: qCDebug(Render::Io) << Q_FUNC_INFO << "can't convert" << QString::number(type(), 16) << "to QVector3D"; return QVector(); } if (d->m_stride != 0) stride = d->m_stride; QVector result; result.resize(d->m_count); for (uint c=0; c < d->m_count; ++c) { QVector3D v; fptr = reinterpret_cast(rawBuffer); switch (type()) { case GL_FLOAT_VEC2: v.setX(fptr[0]); v.setY(fptr[1]); v.setZ(0.0f); break; case GL_FLOAT_VEC3: case GL_FLOAT_VEC4: v.setX(fptr[0]); v.setY(fptr[1]); v.setZ(fptr[2]); break; default: break; // should never happen, we check types above } result[c] = v; rawBuffer += stride; } return result; } QVector Attribute::asVector2D() const { Q_D(const Attribute); char* rawBuffer = d->m_buffer->data().data(); rawBuffer += d->m_offset; float* fptr; int stride; switch (type()) { case GL_FLOAT_VEC2: stride = sizeof(float) * 2; break; case GL_FLOAT_VEC3: stride = sizeof(float) * 3; break; case GL_FLOAT_VEC4: stride = sizeof(float) * 4; break; default: qCDebug(Render::Io) << Q_FUNC_INFO << "can't convert" << QString::number(type(), 16) << "to QVector2D"; return QVector(); } if (d->m_stride != 0) stride = d->m_stride; QVector result; result.resize(d->m_count); for (uint c=0; c < d->m_count; ++c) { QVector2D v; fptr = reinterpret_cast(rawBuffer); v.setX(fptr[0]); v.setY(fptr[1]); result[c] = v; rawBuffer += stride; } return result; } void Attribute::dump(int count) { Q_D(const Attribute); char* rawBuffer = d->m_buffer->data().data(); rawBuffer += d->m_offset; float* fptr; quint16* usptr; int stride = d->m_stride; for (int c=0; c(rawBuffer); qCDebug(Render::Io) << c << ":u16:" << usptr[0]; break; case GL_UNSIGNED_INT: if (!stride) stride = sizeof(quint32); qCDebug(Render::Io) << c << ":u32:" << reinterpret_cast(rawBuffer)[0]; break; case GL_FLOAT_VEC2: if (!stride) stride = sizeof(float) * 2; fptr = reinterpret_cast(rawBuffer); qCDebug(Render::Io) << c << ":vec2:"<< fptr[0] << fptr[0]; break; case GL_FLOAT_VEC3: if (!stride) stride = sizeof(float) * 3; fptr = reinterpret_cast(rawBuffer); qCDebug(Render::Io) << c << ":vec3:" << fptr[0] << fptr[0] << fptr[2]; break; default: qCDebug(Render::Io) << Q_FUNC_INFO << "unspported type:" << QString::number(type(), 16); } } } } // Qt3D QT_END_NAMESPACE