/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qaxisalignedboundingbox_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { void QAxisAlignedBoundingBox::update(const QVector &points) { if (points.isEmpty()) { m_center = QVector3D(); m_radii = QVector3D(); return; } QVector3D minPoint = points.at( 0 ); QVector3D maxPoint = points.at( 0 ); for (int i = 1; i < points.size(); ++i) { const QVector3D &point = points.at(i); if (point.x() > maxPoint.x()) maxPoint.setX(point.x()); if (point.y() > maxPoint.y()) maxPoint.setY(point.y()); if (point.z() > maxPoint.z()) maxPoint.setZ(point.z()); if (point.x() < minPoint.x()) minPoint.setX(point.x()); if (point.y() < minPoint.y()) minPoint.setY(point.y()); if (point.z() < minPoint.z()) minPoint.setZ(point.z()); } m_center = 0.5 * (minPoint + maxPoint); m_radii = 0.5 * (maxPoint - minPoint); #if 0 qDebug() << "AABB:"; qDebug() << " min =" << minPoint; qDebug() << " max =" << maxPoint; qDebug() << " center =" << m_center; qDebug() << " radii =" << m_radii; #endif } QDebug operator<<(QDebug dbg, const QAxisAlignedBoundingBox &c) { QDebugStateSaver saver(dbg); dbg.nospace() << "AABB ( min:" << c.minPoint() << ", max:" << c.maxPoint() << ')'; return dbg; } } //namespace Qt3DRender QT_END_NAMESPACE