/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H #define QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE class QDebug; namespace Qt3DRender { class QAxisAlignedBoundingBox { public: inline QAxisAlignedBoundingBox() : m_center() , m_radii() {} inline explicit QAxisAlignedBoundingBox(const std::vector &points) : m_center() , m_radii() { update(points); } void clear() { m_center = QVector3D(); m_radii = QVector3D(); } bool isNull() const { return m_center.isNull() && m_radii.isNull(); } void Q_3DRENDERSHARED_PRIVATE_EXPORT update(const std::vector &points); inline QVector3D center() const { return m_center; } inline QVector3D radii() const { return m_radii; } inline QVector3D minPoint() const { return m_center - m_radii; } inline QVector3D maxPoint() const { return m_center + m_radii; } inline float xExtent() const { return 2.0f * m_radii.x(); } inline float yExtent() const { return 2.0f * m_radii.y(); } inline float zExtent() const { return 2.0f * m_radii.z(); } inline float maxExtent() const { return qMax( xExtent(), qMax( yExtent(), zExtent() ) ); } inline float minExtent() const { return qMin( xExtent(), qMin( yExtent(), zExtent() ) ); } inline bool contains( const QVector3D& pt ) const { QVector3D minP(minPoint()), maxP(maxPoint()); if ((pt.x() < minP.x()) || (pt.x() > maxP.x()) || (pt.y() < minP.y()) || (pt.y() > maxP.y()) || (pt.z() < minP.z()) || (pt.z() > maxP.z()) ) { return false; } return true; } inline void expandToContain(const QVector3D &pt) { update(std::vector { pt }); } inline void expandToContain(const QAxisAlignedBoundingBox &other) { update(std::vector { other.minPoint(), other.maxPoint() }); } inline QAxisAlignedBoundingBox transformBy(const QMatrix4x4 &mat) const { QAxisAlignedBoundingBox r; r.m_center = mat.map(m_center); r.m_radii = mat.map(m_radii); return r; } inline QAxisAlignedBoundingBox &transform(const QMatrix4x4 &mat) { m_center = mat.map(m_center); m_radii = mat.map(m_radii); return *this; } private: QVector3D m_center; QVector3D m_radii; friend bool intersects(const QAxisAlignedBoundingBox &a, const QAxisAlignedBoundingBox &b); }; QDebug operator<<(QDebug dbg, const QAxisAlignedBoundingBox &c); inline bool intersects(const QAxisAlignedBoundingBox &a, const QAxisAlignedBoundingBox &b) { // Test y axis last as this is often the least discriminatory in OpenGL applications // where worlds tend to be mostly in the xz-plane if (qAbs(a.m_center[0] - b.m_center[0]) > a.m_radii[0] + b.m_radii[0]) return false; if (qAbs(a.m_center[2] - b.m_center[2]) > a.m_radii[2] + b.m_radii[2]) return false; if (qAbs(a.m_center[1] - b.m_center[1]) > a.m_radii[1] + b.m_radii[1]) return false; return true; } } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H