/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qbuffer.h" #include "qbuffer_p.h" #include "renderlogging.h" QT_BEGIN_NAMESPACE namespace Qt3D { GLint elementType(GLint type) { switch (type) { case GL_FLOAT: case GL_FLOAT_VEC2: case GL_FLOAT_VEC3: case GL_FLOAT_VEC4: return GL_FLOAT; case GL_DOUBLE: #ifdef GL_DOUBLE_VEC3 // For compiling on pre GL 4.1 systems case GL_DOUBLE_VEC2: case GL_DOUBLE_VEC3: case GL_DOUBLE_VEC4: #endif return GL_DOUBLE; default: qWarning() << Q_FUNC_INFO << "unsupported:" << QString::number(type, 16); } return GL_INVALID_VALUE; } GLint tupleSizeFromType(GLint type) { switch (type) { case GL_FLOAT: case GL_DOUBLE: case GL_UNSIGNED_BYTE: case GL_UNSIGNED_INT: break; // fall through case GL_FLOAT_VEC2: #ifdef GL_DOUBLE_VEC2 // For compiling on pre GL 4.1 systems. case GL_DOUBLE_VEC2: #endif return 2; case GL_FLOAT_VEC3: #ifdef GL_DOUBLE_VEC3 // For compiling on pre GL 4.1 systems. case GL_DOUBLE_VEC3: #endif return 3; case GL_FLOAT_VEC4: #ifdef GL_DOUBLE_VEC4 // For compiling on pre GL 4.1 systems. case GL_DOUBLE_VEC4: #endif return 4; default: qWarning() << Q_FUNC_INFO << "unsupported:" << QString::number(type, 16); } return 1; } GLuint byteSizeFromType(GLint type) { switch (type) { case GL_FLOAT: return sizeof(float); case GL_DOUBLE: return sizeof(double); case GL_UNSIGNED_BYTE: return sizeof(unsigned char); case GL_UNSIGNED_INT: return sizeof(GLuint); case GL_FLOAT_VEC2: return sizeof(float) * 2; case GL_FLOAT_VEC3: return sizeof(float) * 3; case GL_FLOAT_VEC4: return sizeof(float) * 4; #ifdef GL_DOUBLE_VEC3 // Required to compile on pre GL 4.1 systems case GL_DOUBLE_VEC2: return sizeof(double) * 2; case GL_DOUBLE_VEC3: return sizeof(double) * 3; case GL_DOUBLE_VEC4: return sizeof(double) * 4; #endif default: qWarning() << Q_FUNC_INFO << "unsupported:" << QString::number(type, 16); } return 0; } BufferPrivate::BufferPrivate(Buffer *qq) : QAbstractBufferPrivate(qq) { } Buffer::Buffer(QOpenGLBuffer::Type ty) : QAbstractBuffer(*new BufferPrivate(this)) { Q_D(Buffer); d->m_type = ty; d->m_usage = QOpenGLBuffer::StaticDraw; } Buffer::Buffer(BufferPrivate &dd, QOpenGLBuffer::Type ty) : QAbstractBuffer(dd) { Q_D(Buffer); d->m_type = ty; d->m_usage = QOpenGLBuffer::StaticDraw; } void Buffer::setUsage(QOpenGLBuffer::UsagePattern usage) { Q_D(Buffer); d->m_usage = usage; } QOpenGLBuffer::Type Buffer::type() const { Q_D(const Buffer); return d->m_type; } void Buffer::bind() { } void Buffer::create() { // TO DO -> Wrap createGL in here } QOpenGLBuffer Buffer::createGL() const { Q_D(const Buffer); QOpenGLBuffer b(d->m_type); b.setUsagePattern(d->m_usage); if (!b.create()) qCWarning(Render::Io) << Q_FUNC_INFO << "buffer creation failed"; if (!b.bind()) qCWarning(Render::Io) << Q_FUNC_INFO << "buffer binding failed"; b.allocate(d->m_data.count()); b.release(); return b; } void Buffer::upload(QOpenGLBuffer b) { Q_D(Buffer); if (!b.bind()) qCWarning(Render::Io) << Q_FUNC_INFO << "buffer bind failed"; b.allocate(NULL, d->m_data.count()); // orphan the buffer b.allocate(d->m_data.data(), d->m_data.count()); b.release(); qCDebug(Render::Io) << "uploaded buffer size=" << d->m_data.count(); } } // Qt3D QT_END_NAMESPACE