/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qbuffer.h" #include "qbuffer_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3D { BufferPrivate::BufferPrivate(Buffer *qq) : QAbstractBufferPrivate(qq) { } Buffer::Buffer(QOpenGLBuffer::Type ty) : QAbstractBuffer(*new BufferPrivate(this)) { Q_D(Buffer); d->m_type = ty; d->m_usage = QOpenGLBuffer::StaticDraw; } Buffer::Buffer(BufferPrivate &dd, QOpenGLBuffer::Type ty) : QAbstractBuffer(dd) { Q_D(Buffer); d->m_type = ty; d->m_usage = QOpenGLBuffer::StaticDraw; } void Buffer::setUsage(QOpenGLBuffer::UsagePattern usage) { Q_D(Buffer); d->m_usage = usage; } QOpenGLBuffer::Type Buffer::type() const { Q_D(const Buffer); return d->m_type; } void Buffer::bind() { } void Buffer::create() { // TO DO -> Wrap createGL in here } QOpenGLBuffer Buffer::createGL() const { Q_D(const Buffer); QOpenGLBuffer b(d->m_type); b.setUsagePattern(d->m_usage); if (!b.create()) qCWarning(Render::Io) << Q_FUNC_INFO << "buffer creation failed"; if (!b.bind()) qCWarning(Render::Io) << Q_FUNC_INFO << "buffer binding failed"; b.allocate(d->m_data.count()); b.release(); return b; } void Buffer::upload(QOpenGLBuffer b) { Q_D(Buffer); if (!b.bind()) qCWarning(Render::Io) << Q_FUNC_INFO << "buffer bind failed"; b.allocate(NULL, d->m_data.count()); // orphan the buffer b.allocate(d->m_data.data(), d->m_data.count()); b.release(); qCDebug(Render::Io) << "uploaded buffer size=" << d->m_data.count(); } } // Qt3D QT_END_NAMESPACE