/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_QBUFFER_H #define QT3D_QBUFFER_H #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { GLint elementType(GLint type); GLint tupleSizeFromType(GLint type); GLuint byteSizeFromType(GLint type); class BufferPrivate; class QT3DRENDERERSHARED_EXPORT Buffer : public QAbstractBuffer { public: explicit Buffer(QOpenGLBuffer::Type ty); void setUsage(QOpenGLBuffer::UsagePattern usage); QOpenGLBuffer::Type type() const; void bind() Q_DECL_OVERRIDE; void create() Q_DECL_OVERRIDE; QOpenGLBuffer createGL() const; void upload(QOpenGLBuffer b); // make a QObject and signal when contents change? // GraphicsContext could listen, orphan the QOpenGLBuffer and hence // reupload next time it's need protected: Q_DECLARE_PRIVATE(Buffer) Buffer(BufferPrivate &dd, QOpenGLBuffer::Type ty); }; typedef QSharedPointer BufferPtr; } // Qt3D QT_END_NAMESPACE #endif // QT3D_QBUFFER_H