/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qmeshdata.h" #include "qmeshdata_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { QMeshDataPrivate::QMeshDataPrivate(QMeshData *qq) : q_ptr(qq) , m_verticesPerPatch(0) , m_primitiveType(0) { } QMeshData::QMeshData(PrimitiveType primitiveType) : d_ptr(new QMeshDataPrivate(this)) { setPrimitiveType(primitiveType); } QMeshData::~QMeshData() { } QMeshData::QMeshData(QMeshDataPrivate &dd) : d_ptr(&dd) { } void QMeshData::addAttribute(const QString &name, const QAbstractAttributePtr &attr) { Q_D(QMeshData); const int i = d->m_attributesNames.indexOf(name); if (i != -1) { d->m_attributes[i] = attr; } else { d->m_attributesNames.append(name); d->m_attributes.append(attr); } } void QMeshData::setIndexAttribute(const QAbstractAttributePtr &attr) { Q_D(QMeshData); d->m_indexAttr = attr; } QStringList QMeshData::attributeNames() const { Q_D(const QMeshData); return d->m_attributesNames; } QAbstractAttributePtr QMeshData::attributeByName(const QString &name) const { Q_D(const QMeshData); const int i = d->m_attributesNames.indexOf(name); if (i != -1) return d->m_attributes[i]; else return QAbstractAttributePtr(); } QAbstractAttributePtr QMeshData::indexAttribute() const { Q_D(const QMeshData); return d->m_indexAttr; } QString QMeshData::defaultPositionAttributeName() { return QStringLiteral("vertexPosition"); } QString QMeshData::defaultNormalAttributeName() { return QStringLiteral("vertexNormal"); } QString QMeshData::defaultColorAttributeName() { return QStringLiteral("vertexColor"); } QString QMeshData::defaultTextureCoordinateAttributeName() { return QStringLiteral("vertexTexCoord"); } QString QMeshData::defaultTangentAttributeName() { return QStringLiteral("vertexTangent"); } void QMeshData::setVerticesPerPatch(int verticesPerPatch) { Q_D(QMeshData); d->m_verticesPerPatch = verticesPerPatch; } int QMeshData::verticesPerPatch() const { Q_D(const QMeshData); return d->m_verticesPerPatch; } int QMeshData::primitiveCount() const { Q_D(const QMeshData); if (d->m_indexAttr) { return d->m_indexAttr->count(); } else { // assume all attribute arrays have the same size // will break with instanced drawing, but probably per-instance // arrays aren't coming from this code-path. // Maybe. return d->m_attributes.first()->count(); } } QList QMeshData::buffers() const { Q_D(const QMeshData); QSet r; if (d->m_indexAttr) r.insert(d->m_indexAttr->buffer()); Q_FOREACH (const QAbstractAttributePtr &v, d->m_attributes) r.insert(v->buffer()); return r.toList(); } void QMeshData::setBoundingBox(const QAxisAlignedBoundingBox &bbox) { Q_D(QMeshData); d->m_bbox = bbox; } void QMeshData::computeBoundsFromAttribute(const QString &name) { Q_D(QMeshData); QAbstractAttributePtr attr = attributeByName(name); if (!attr) { qWarning() << Q_FUNC_INFO << "unknown attribute:" << name; return; } d->m_bbox.clear(); d->m_bbox.update(attr->asVector3D()); } QAxisAlignedBoundingBox QMeshData::boundingBox() const { Q_D(const QMeshData); return d->m_bbox; } void QMeshData::setPrimitiveType(PrimitiveType primitiveType) { Q_D(QMeshData); d->m_primitiveType = primitiveType; } int QMeshData::primitiveType() const { Q_D(const QMeshData); return d->m_primitiveType; } } // Qt3D QT_END_NAMESPACE