/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsceneloader.h" #include "qabstractsceneloader_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { QSceneLoader::QSceneLoader(QNode *parent) : QAbstractSceneLoader(parent) { } QSceneLoader::~QSceneLoader() { QNode::cleanup(); } // Called in main thread void QSceneLoader::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) { QAbstractSceneLoaderPrivate *d = static_cast(QNodePrivate::get(this)); QScenePropertyChangePtr e = qSharedPointerCast(change); if (e->type() == NodeUpdated) { if (e->propertyName() == QByteArrayLiteral("scene")) { // We receive a QNodePtr so that it is released automatically QNodePtr nodePtr = e->value().value(); QEntity *scene = static_cast(nodePtr.data()); if (scene != Q_NULLPTR && d->m_scene != Q_NULLPTR) { QList entities = d->m_scene->entitiesForComponent(d->m_id); if (entities.size() > 1) // TO DO: QComponent shareable property qCWarning(Render::Frontend) << "It is strongly discouraged to share SceneLoader component between entities"; Q_FOREACH (const QNodeId &id, entities) { QEntity *parentEntity = qobject_cast(d->m_scene->lookupNode(id)); if (parentEntity != Q_NULLPTR) { QEntity *cloneScene = qobject_cast(QNode::clone(scene)); QNodePrivate::get(parentEntity)->insertTree(cloneScene); } } } } else if (e->propertyName() == QByteArrayLiteral("status")) { QAbstractSceneLoader::setStatus(static_cast(e->value().toInt())); } } } } // namespace Qt3DRender QT_END_NAMESPACE