/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsceneparserfactory_p.h" #include "qsceneparserplugin.h" #include "qabstractsceneparser.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { #ifndef QT_NO_LIBRARY Q_GLOBAL_STATIC_WITH_ARGS(QFactoryLoader, loader, (QSceneParserFactoryInterface_iid, QLatin1String("/sceneparsers"), Qt::CaseInsensitive)) Q_GLOBAL_STATIC_WITH_ARGS(QFactoryLoader, directLoader, (QSceneParserFactoryInterface_iid, QLatin1String(""), Qt::CaseInsensitive)) #endif QStringList QSceneParserFactory::keys(const QString &pluginPath) { #ifndef QT_NO_LIBRARY QStringList list; if (!pluginPath.isEmpty()) { QCoreApplication::addLibraryPath(pluginPath); list = directLoader()->keyMap().values(); if (!list.isEmpty()) { const QString postFix = QStringLiteral(" (from ") + QDir::toNativeSeparators(pluginPath) + QLatin1Char(')'); const QStringList::iterator end = list.end(); for (QStringList::iterator it = list.begin(); it != end; ++it) (*it).append(postFix); } } list.append(loader()->keyMap().values()); return list; #else return QStringList(); #endif } QAbstractSceneParser *QSceneParserFactory::create(const QString &name, const QStringList &args, const QString &pluginPath) { #ifndef QT_NO_LIBRARY if (!pluginPath.isEmpty()) { QCoreApplication::addLibraryPath(pluginPath); if (QAbstractSceneParser *ret = qLoadPlugin1(directLoader(), name, args)) return ret; } if (QAbstractSceneParser *ret = qLoadPlugin1(loader(), name, args)) return ret; #endif return Q_NULLPTR; } } // namespace Qt3DRender QT_END_NAMESPACE