/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "scenemanager_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { SceneManager::SceneManager() : QResourceManager() { } void SceneManager::addSceneData(const QUrl &source, const Qt3DCore::QNodeId &sceneUuid) { LoadSceneJobPtr newJob(new LoadSceneJob(source, sceneUuid)); // We cannot run two jobs that use the same scene loader plugin // in two different threads at the same time if (!m_pendingJobs.isEmpty()) newJob->addDependency(m_pendingJobs.last()); m_pendingJobs.append(newJob); } QVector SceneManager::pendingSceneLoaderJobs() { QVector copy = m_pendingJobs; m_pendingJobs.clear(); return copy; } void SceneManager::addLoadedSceneTree(const QUrl &source, Qt3DCore::QEntity *tree) { SceneManager::Locker lock(this); m_loadedSceneTrees.insert(source, tree); } Qt3DCore::QEntity *SceneManager::sceneTreeFromSource(const QUrl &source) { SceneManager::Locker lock(this); return m_loadedSceneTrees.value(source); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE