/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "scenemanager_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { SceneManager::SceneManager() : Qt3DCore::QResourceManager() , m_service(nullptr) { } SceneManager::~SceneManager() { } void SceneManager::setDownloadService(Qt3DCore::QDownloadHelperService *service) { m_service = service; } void SceneManager::addSceneData(const QUrl &source, Qt3DCore::QNodeId sceneUuid, const QByteArray &data) { LoadSceneJobPtr newJob(new LoadSceneJob(source, sceneUuid)); if (!data.isEmpty()) newJob->setData(data); // We cannot run two jobs that use the same scene loader plugin // in two different threads at the same time if (!m_pendingJobs.empty()) newJob->addDependency(m_pendingJobs.back()); m_pendingJobs.push_back(newJob); } std::vector &&SceneManager::takePendingSceneLoaderJobs() { // Explicitly use std::move to clear the m_pendingJobs vector return std::move(m_pendingJobs); } void SceneManager::startSceneDownload(const QUrl &source, Qt3DCore::QNodeId sceneUuid) { if (!m_service) return; SceneDownloaderPtr request = SceneDownloaderPtr::create(source, sceneUuid, this); m_pendingDownloads.push_back(request); m_service->submitRequest(request); } void SceneManager::clearSceneDownload(SceneDownloader *downloader) { for (auto it = m_pendingDownloads.begin(); it != m_pendingDownloads.end(); ++it) { if ((*it).data() == downloader) { m_pendingDownloads.erase(it); return; } } } SceneDownloader::SceneDownloader(const QUrl &source, Qt3DCore::QNodeId sceneComponent, SceneManager *manager) : Qt3DCore::QDownloadRequest(source) , m_sceneComponent(sceneComponent) , m_manager(manager) { } void SceneDownloader::onCompleted() { if (!m_manager) return; if (succeeded()) m_manager->addSceneData(url(), m_sceneComponent, m_data); else qWarning() << "Failed to download scene at" << url(); m_manager->clearSceneDownload(this); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE