/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "texturedata.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3D { TexImageData::TexImageData() : m_width(-1) , m_height(-1) , m_depth(-1) , m_isCompressed(false) , m_format(QOpenGLTexture::RGBA8_UNorm) { } void TexImageData::setImage(const QImage &image) { m_width = image.width(); m_height = image.height(); m_depth = 1; QImage glImage = image.convertToFormat(QImage::Format_RGBA8888); QByteArray imageBytes((const char*) glImage.constBits(), glImage.byteCount()); setData(imageBytes, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8); m_format = QOpenGLTexture::RGBA8_UNorm; } void TexImageData::setData(const QByteArray &data, QOpenGLTexture::PixelFormat fmt, QOpenGLTexture::PixelType ptype) { m_isCompressed = false; m_data = data; m_pixelFormat = fmt; m_pixelType = ptype; } } // namespace Qt3D QT_END_NAMESPACE