/**************************************************************************** ** ** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "abstractpickingjob_p.h" #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { AbstractPickingJob::AbstractPickingJob() : Qt3DCore::QAspectJob() , m_manager(nullptr) , m_node(nullptr) , m_frameGraphRoot(nullptr) , m_renderSettings(nullptr) , m_oneEnabledAtLeast(false) { } AbstractPickingJob::AbstractPickingJob(Qt3DCore::QAspectJobPrivate &dd) : Qt3DCore::QAspectJob(dd) , m_manager(nullptr) , m_node(nullptr) , m_frameGraphRoot(nullptr) , m_renderSettings(nullptr) , m_oneEnabledAtLeast(false) { } void AbstractPickingJob::setRoot(Entity *root) { m_node = root; } void AbstractPickingJob::setFrameGraphRoot(FrameGraphNode *frameGraphRoot) { m_frameGraphRoot = frameGraphRoot; } void AbstractPickingJob::setRenderSettings(RenderSettings *settings) { m_renderSettings = settings; } void AbstractPickingJob::setManagers(NodeManagers *manager) { m_manager = manager; } void AbstractPickingJob::run() { Q_ASSERT(m_frameGraphRoot && m_renderSettings && m_node && m_manager); runHelper(); } RayCasting::QRay3D AbstractPickingJob::intersectionRay(const QPoint &pos, const Matrix4x4 &viewMatrix, const Matrix4x4 &projectionMatrix, const QRect &viewport) { Vector3D nearPos = Vector3D(pos.x(), pos.y(), 0.0f); nearPos = nearPos.unproject(viewMatrix, projectionMatrix, viewport); Vector3D farPos = Vector3D(pos.x(), pos.y(), 1.0f); farPos = farPos.unproject(viewMatrix, projectionMatrix, viewport); return RayCasting::QRay3D(nearPos, (farPos - nearPos).normalized(), (farPos - nearPos).length()); } QRect AbstractPickingJob::windowViewport(const QSize &area, const QRectF &relativeViewport) const { if (area.isValid()) { const int areaWidth = area.width(); const int areaHeight = area.height(); return QRect(relativeViewport.x() * areaWidth, (1.0 - relativeViewport.y() - relativeViewport.height()) * areaHeight, relativeViewport.width() * areaWidth, relativeViewport.height() * areaHeight); } return relativeViewport.toRect(); } RayCasting::QRay3D AbstractPickingJob::rayForViewportAndCamera(const PickingUtils::ViewportCameraAreaDetails &vca, QObject *eventSource, const QPoint &pos) const { static RayCasting::QRay3D invalidRay({}, {}, 0.f); if (!vca.area.isValid()) return invalidRay; Matrix4x4 viewMatrix; Matrix4x4 projectionMatrix; Render::CameraLens::viewMatrixForCamera(m_manager->renderNodesManager(), vca.cameraId, viewMatrix, projectionMatrix); // Returns viewport rect in GL coordinates (y inverted) const QRect viewport = windowViewport(vca.area, vca.viewport); // In GL the y is inverted compared to Qt const QPoint glCorrectPos = QPoint(pos.x(), vca.area.height() - pos.y()); if (!viewport.contains(glCorrectPos)) return invalidRay; if (vca.surface) { QSurface *surface = nullptr; if (eventSource) { QWindow *window = qobject_cast(eventSource); if (window) { surface = static_cast(window); } else { QOffscreenSurface *offscreen = qobject_cast(eventSource); if (offscreen) surface = static_cast(offscreen); } } if (surface && vca.surface != surface) return invalidRay; } const auto ray = intersectionRay(glCorrectPos, viewMatrix, projectionMatrix, viewport); return ray; } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE