/**************************************************************************** ** ** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_ABSTRACTPICKINGJOB_P_H #define QT3DRENDER_RENDER_ABSTRACTPICKINGJOB_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QNodeId; } namespace Qt3DRender { namespace Render { class Entity; class Renderer; class NodeManagers; class RenderSettings; class Q_3DRENDERSHARED_PRIVATE_EXPORT AbstractPickingJob : public Qt3DCore::QAspectJob { public: AbstractPickingJob(); void setRoot(Entity *root); void setFrameGraphRoot(FrameGraphNode *frameGraphRoot); void setRenderSettings(RenderSettings *settings); void setManagers(NodeManagers *manager); // public for unit tests virtual bool runHelper() = 0; static RayCasting::QRay3D intersectionRay(const QPoint &pos, const Matrix4x4 &viewMatrix, const Matrix4x4 &projectionMatrix, const QRect &viewport); protected: AbstractPickingJob(Qt3DCore::QAspectJobPrivate &dd); void run() final; NodeManagers *m_manager; Entity *m_node; FrameGraphNode *m_frameGraphRoot; RenderSettings *m_renderSettings; bool m_oneEnabledAtLeast; QRect windowViewport(const QSize &area, const QRectF &relativeViewport) const; RayCasting::QRay3D rayForViewportAndCamera(const PickingUtils::ViewportCameraAreaDetails &vca, QObject *eventSource, const QPoint &pos) const; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_ABSTRACTPICKINGJOB_P_H