/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "calcboundingvolumejob_p.h" #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace { void calculateLocalBoundingVolume(NodeManagers *manager, Entity *node); struct UpdateBoundFunctor { NodeManagers *manager; void operator ()(Qt3DRender::Render::Entity *node) { calculateLocalBoundingVolume(manager, node); } }; void calculateLocalBoundingVolume(NodeManagers *manager, Entity *node) { // The Bounding volume will only be computed if the position Buffer // isDirty GeometryRenderer *gRenderer = node->renderComponent(); if (gRenderer) { Geometry *geom = manager->lookupResource(gRenderer->geometryId()); if (geom) { Qt3DRender::Render::Attribute *pickVolumeAttribute = manager->lookupResource(geom->boundingPositionAttribute()); // Use the default position attribute if attribute is null if (!pickVolumeAttribute) { Q_FOREACH (const Qt3DCore::QNodeId attrId, geom->attributes()) { pickVolumeAttribute = manager->lookupResource(attrId); if (pickVolumeAttribute && pickVolumeAttribute->name() == QAttribute::defaultPositionAttributeName()) break; } } if (pickVolumeAttribute) { if (!pickVolumeAttribute || pickVolumeAttribute->attributeType() != QAbstractAttribute::VertexAttribute || pickVolumeAttribute->dataType() != QAbstractAttribute::Float || pickVolumeAttribute->dataSize() < 3) { qWarning() << "QBoundingVolumeSpecifier pickVolume Attribute not suited for bounding volume computation"; return; } Buffer *buf = manager->lookupResource(pickVolumeAttribute->bufferId()); // No point in continuing if the positionAttribute doesn't have a suitable buffer if (!buf) { qWarning() << "ObjectPicker pickVolume Attribute not referencing a valid buffer"; return; } // Buf will be set to not dirty once it's loaded // in a job executed after this one // We need to recompute the bounding volume // If anything in the GeometryRenderer has changed if (buf->isDirty() || node->isBoundingVolumeDirty() || pickVolumeAttribute->isDirty() || geom->isDirty() || gRenderer->isDirty()) { const QByteArray buffer = buf->data(); const char *rawBuffer = buffer.constData(); rawBuffer += pickVolumeAttribute->byteOffset(); const int stride = pickVolumeAttribute->byteStride() ? pickVolumeAttribute->byteStride() : sizeof(float) * pickVolumeAttribute->dataSize(); QVector vertices(pickVolumeAttribute->count()); // TODO avoid copying the vertices for (int c = 0, vC = vertices.size(); c < vC; ++c) { QVector3D v; const float *fptr = reinterpret_cast(rawBuffer); // TODO unwrap loop (switch?) for (uint i = 0, m = qMin(pickVolumeAttribute->dataSize(), 3U); i < m; ++i) v[i] = fptr[i]; vertices[c] = v; rawBuffer += stride; } node->localBoundingVolume()->initializeFromPoints(vertices); node->unsetBoundingVolumeDirty(); } } } } const QVector children = node->children(); if (children.size() > 1) { UpdateBoundFunctor functor; functor.manager = manager; QtConcurrent::blockingMap(children, functor); } else { Q_FOREACH (Entity *child, node->children()) calculateLocalBoundingVolume(manager, child); } } } // anonymous CalculateBoundingVolumeJob::CalculateBoundingVolumeJob(NodeManagers *manager) : m_manager(manager), m_node(Q_NULLPTR) { } void CalculateBoundingVolumeJob::run() { calculateLocalBoundingVolume(m_manager, m_node); } void CalculateBoundingVolumeJob::setRoot(Entity *node) { m_node = node; } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE