/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "calcboundingvolumejob_p.h" #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace { void calculateLocalBoundingVolume(Renderer *renderer, Entity *node) { Qt3DRender::Render::GeometryRenderer *mesh = node->renderComponent(); if (mesh) { Geometry *geom = renderer->geometryManager()->lookupResource(mesh->geometryId()); if (geom) { Q_FOREACH (const Qt3DCore::QNodeId &attrId, geom->attributes()) { Attribute *attr = renderer->attributeManager()->lookupResource(attrId); if (!attr || attr->attributeType() != Qt3DCore::QAbstractAttribute::VertexAttribute || !attr->isDirty() || attr->name() != QAttribute::defaultPositionAttributeName() || attr->dataType() != Qt3DCore::QAbstractAttribute::Float || attr->dataSize() < 3) continue; Buffer *buf = renderer->bufferManager()->lookupResource(attr->bufferId()); // No point in continuing if the positionAttribute doesn't have a suitable buffer if (!buf) break; Qt3DCore::QAxisAlignedBoundingBox bbox; const QByteArray buffer = buf->data(); const char *rawBuffer = buffer.constData(); rawBuffer += attr->byteOffset(); const int stride = attr->byteStride() ? attr->byteStride() : sizeof(float) * attr->dataSize(); QVector vertices(attr->count()); // TO DO: We don't need to create a vector of QVector3D // to build bbox used to then build a sphere, we could build the sphere // by just looking at the vertices using more efficient algorithms (EPOS, Ritters) for (int c = 0, vC = vertices.size(); c < vC; ++c) { QVector3D v; const float *fptr = reinterpret_cast(rawBuffer); for (uint i = 0, m = qMin(attr->dataSize(), 3U); i < m; ++i) v[i] = fptr[i]; vertices[c] = v; rawBuffer += stride; } //Phase 1 bbox.update(vertices); //Phase 2 node->localBoundingVolume()->setCenter(bbox.center()); node->localBoundingVolume()->setRadius(bbox.maxExtent() * 0.5f); break; } } } Q_FOREACH (Entity *child, node->children()) calculateLocalBoundingVolume(renderer, child); } } // anonymous CalculateBoundingVolumeJob::CalculateBoundingVolumeJob(Renderer *renderer, Entity *node) : m_renderer(renderer), m_node(node) { } void CalculateBoundingVolumeJob::run() { calculateLocalBoundingVolume(m_renderer, m_node); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE