/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "calcboundingvolumejob_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace { void calculateLocalBoundingVolume(NodeManagers *manager, Entity *node); struct UpdateBoundFunctor { NodeManagers *manager; void operator ()(Qt3DRender::Render::Entity *node) { calculateLocalBoundingVolume(manager, node); } }; void calculateLocalBoundingVolume(NodeManagers *manager, Entity *node) { // The Bounding volume will only be computed if the position Buffer // isDirty GeometryRenderer *gRenderer = node->renderComponent(); if (gRenderer) { Geometry *geom = manager->lookupResource(gRenderer->geometryId()); if (geom) { Qt3DRender::Render::Attribute *pickVolumeAttribute = manager->lookupResource(geom->boundingPositionAttribute()); // Use the default position attribute if attribute is null if (!pickVolumeAttribute) { const auto attrIds = geom->attributes(); for (const Qt3DCore::QNodeId attrId : attrIds) { pickVolumeAttribute = manager->lookupResource(attrId); if (pickVolumeAttribute && pickVolumeAttribute->name() == QAttribute::defaultPositionAttributeName()) break; } } if (pickVolumeAttribute) { if (!pickVolumeAttribute || pickVolumeAttribute->attributeType() != QAttribute::VertexAttribute || pickVolumeAttribute->vertexBaseType() != QAttribute::Float || pickVolumeAttribute->vertexSize() < 3) { qWarning() << "QGeometry::boundingVolumePositionAttribute pickVolume Attribute not suited for bounding volume computation"; return; } Buffer *buf = manager->lookupResource(pickVolumeAttribute->bufferId()); // No point in continuing if the positionAttribute doesn't have a suitable buffer if (!buf) { qWarning() << "ObjectPicker pickVolume Attribute not referencing a valid buffer"; return; } // Buf will be set to not dirty once it's loaded // in a job executed after this one // We need to recompute the bounding volume // If anything in the GeometryRenderer has changed if (buf->isDirty() || node->isBoundingVolumeDirty() || pickVolumeAttribute->isDirty() || geom->isDirty() || gRenderer->isDirty()) { const QByteArray buffer = buf->data(); const char *rawBuffer = buffer.constData(); rawBuffer += pickVolumeAttribute->byteOffset(); const int stride = pickVolumeAttribute->byteStride() ? pickVolumeAttribute->byteStride() : sizeof(float) * pickVolumeAttribute->vertexSize(); QVector vertices(pickVolumeAttribute->count()); // TODO avoid copying the vertices for (int c = 0, vC = vertices.size(); c < vC; ++c) { QVector3D v; const float *fptr = reinterpret_cast(rawBuffer); // TODO unwrap loop (switch?) for (uint i = 0, m = qMin(pickVolumeAttribute->vertexSize(), 3U); i < m; ++i) v[i] = fptr[i]; vertices[c] = v; rawBuffer += stride; } node->localBoundingVolume()->initializeFromPoints(vertices); node->unsetBoundingVolumeDirty(); } } } } const QVector children = node->children(); if (children.size() > 1) { UpdateBoundFunctor functor; functor.manager = manager; QtConcurrent::blockingMap(children, functor); } else { const auto children = node->children(); for (Entity *child : children) calculateLocalBoundingVolume(manager, child); } } } // anonymous CalculateBoundingVolumeJob::CalculateBoundingVolumeJob() : m_manager(nullptr) , m_node(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::CalcBoundingVolume, 0); } void CalculateBoundingVolumeJob::run() { calculateLocalBoundingVolume(m_manager, m_node); } void CalculateBoundingVolumeJob::setRoot(Entity *node) { m_node = node; } void CalculateBoundingVolumeJob::setManagers(NodeManagers *manager) { m_manager = manager; } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE